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save R6 objects as RDS can take very long time to load.
Ideas:
Save all data objects individually. Ideally, we want to avoid *.rds for large objects. Maybe giving the user choices of backends (fst, feather, qs) would be good.
Things to beware of:
A world object has fields that point to other objects in the memory hence this will be quite hard to rebuild all linked objects correctly.
The text was updated successfully, but these errors were encountered:
asiripanich
changed the title
implement a custom save function for R6 objects to avoid saving serialising them.
implement a custom save function for R6 objects to avoid serialisation.
May 28, 2020
asiripanich
changed the title
implement a custom save function for R6 objects to avoid serialisation.
implement a custom save function for R6 objects to avoid slow serialisation.
May 29, 2020
save R6 objects as RDS can take very long time to load.
Ideas:
Save all data objects individually. Ideally, we want to avoid *.rds for large objects. Maybe giving the user choices of backends (fst, feather, qs) would be good.
Things to beware of:
The text was updated successfully, but these errors were encountered: