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Vulkan Support

Include File(s): SDL_vulkan.h

Introduction

This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation.

The general flow of a Vulkan backed SDL application will be the following:

  1. Create your SDL window with the SDL_WINDOW_VULKAN flag.
  2. If necessary, use SDL_Vulkan_LoadLibrary and SDL_Vulkan_GetVkInstanceProcAddr to load the Vulkan library and query for driver function pointers (after initializing the video subsystem)
  3. Query for required extensions using SDL_Vulkan_GetInstanceExtensions and use this information to create a ```VkInstance```
  4. Create a surface for the window to draw on using SDL_Vulkan_CreateSurface
  5. When setting up pipelines and framebuffers for your newly created surface, use SDL_Vulkan_GetDrawableSize to query the surface extent

Functions


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