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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
set( LRS_TARGET realsense2 )
project( ${LRS_TARGET} LANGUAGES CXX C )
# Allow librealsense2 and all of the nested project to include the main repo folder
set(REPO_ROOT ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${REPO_ROOT})
include(CMake/lrs_options.cmake)
include(CMake/connectivity_check.cmake)
#Deprecation message, should be removed in future releases
if(${FORCE_LIBUVC} OR ${FORCE_WINUSB_UVC} OR ${ANDROID_USB_HOST_UVC})
MESSAGE(DEPRECATION "FORCE_LIBUVC, FORCE_WINUSB_UVC and ANDROID_USB_HOST_UVC are deprecated, use FORCE_RSUSB_BACKEND instead")
set(FORCE_RSUSB_BACKEND ON)
endif()
# Checking Internet connection, as DEPTH CAM needs to download the FW from amazon cloud
if(IMPORT_DEPTH_CAM_FW AND NOT INTERNET_CONNECTION)
message(WARNING "No internet connection, disabling IMPORT_DEPTH_CAM_FW")
set(IMPORT_DEPTH_CAM_FW OFF)
endif()
if (BUILD_PC_STITCHING AND NOT BUILD_GLSL_EXTENSIONS)
MESSAGE(STATUS "BUILD_PC_STITCHING explicitely depends on BUILD_GLSL_EXTENSIONS, set it ON")
SET(BUILD_GLSL_EXTENSIONS ON)
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/CMake)
# include librealsense general configuration
include(CMake/global_config.cmake)
# include os specific macros
# macro definition located at "CMake/global_config.cmake"
include(CMake/include_os.cmake)
# set os specific configuration flags
# macro definition located at "CMake/<OS>_config.cmake"
os_set_flags()
# set global configuration flags
# macro definition located at "CMake/global_config.cmake"
global_set_flags()
# If no type is given explicitly the type is STATIC or SHARED based on whether the current value of the variable [BUILD_SHARED_LIBS](https://cmake.org/cmake/help/v3.10/variable/BUILD_SHARED_LIBS.html#variable:BUILD_SHARED_LIBS) is ON
add_library(${LRS_TARGET})
config_cxx_flags()
# set library version
set_target_properties(${LRS_TARGET} PROPERTIES VERSION ${REALSENSE_VERSION_STRING} SOVERSION "${REALSENSE_VERSION_MAJOR}.${REALSENSE_VERSION_MINOR}")
include(include/CMakeLists.txt)
include(src/CMakeLists.txt)
include(third-party/CMakeLists.txt)
target_link_libraries( ${LRS_TARGET} PUBLIC rsutils )
if(BUILD_WITH_DDS)
if (CMAKE_SYSTEM MATCHES "Windows" OR CMAKE_SYSTEM MATCHES "Linux")
message(STATUS "Building with FastDDS")
include(CMake/external_foonathan_memory.cmake)
include(CMake/external_fastdds.cmake)
target_link_libraries( ${LRS_TARGET} PRIVATE realdds )
else()
MESSAGE(STATUS "Turning off `BUILD_WITH_DDS` as it's only supported on Windows & Linux and not on ${CMAKE_SYSTEM}")
set(BUILD_WITH_DDS OFF)
endif()
endif()
# configure the project according to OS specific requirments
# macro definition located at "CMake/<OS>_config.cmake"
os_target_config()
# global project configuration
# macro definition located at "CMake/global_config.cmake"
global_target_config()
include(CMake/install_config.cmake)
add_subdirectory(wrappers)
if ( ( BUILD_EXAMPLES OR BUILD_PC_STITCHING ) AND BUILD_GLSL_EXTENSIONS )
find_package(glfw3 3.3 QUIET)
if(NOT TARGET glfw)
message(STATUS "GLFW 3.3 not found; using internal version")
set(GLFW_INSTALL ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/glfw)
endif()
add_subdirectory(src/gl)
endif()
if(BUILD_EXAMPLES)
add_subdirectory(examples)
add_subdirectory(tools)
elseif(BUILD_TOOLS)
add_subdirectory(tools)
endif()
if(BUILD_UNIT_TESTS OR BUILD_LEGACY_LIVE_TEST)
include( CMake/external_catch2.cmake )
add_subdirectory(unit-tests)
endif()
if(IMPORT_DEPTH_CAM_FW)
add_subdirectory(common/fw)
endif()
include(CMake/embedd_udev_rules.cmake)
if( BUILD_RS2_ALL )
include( src/realsense2-all.cmake )
endif()