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This is getting closer to working 1:1 but still some things:
Randomly after like 8 real clients there seems to be connection interruption (usercmd wrong?)
CL_ParseServerMessage: Illegible server message will still happen at unknown reasons on base servers. but its far more rare than happening always as before.
As for server side, need to implement svc_setgame for base clients and svc_mapchange in general.
Will need to track down problems and make this happen.
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