From 91a8a406bc32a8eca5d9d087761be17a27b14cc7 Mon Sep 17 00:00:00 2001 From: Matt Jones Date: Thu, 10 Nov 2022 19:32:39 +0000 Subject: [PATCH] Add games dev talk markdown. --- foss-games-dev-employability.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 foss-games-dev-employability.md diff --git a/foss-games-dev-employability.md b/foss-games-dev-employability.md new file mode 100644 index 0000000..c9de69c --- /dev/null +++ b/foss-games-dev-employability.md @@ -0,0 +1,5 @@ +#FOSS, Games Development and Careeers: Lessons from a Rendering Nerd + +Games development is complicated. Navigating the industry even moreso, especially given the tenuous relationship it has with the FOSS space. Need help? Look no further. + +This talk will be a summary of advice and lessons learned from an industry professional who both maintains FOSS games software, and who works in AAA games full time, to help you get the head start you need! Real world examples of FOSS games tech? We got that too! From constructing custom languages such as Fabulist, to creating whole render pipelines with Vulkan, to integrating all of this inside a full game engine such as NovelRT, this talk will cover as many bases as it can to help you get a better understanding of how to make the industry work for you! \ No newline at end of file