From 4be420e1c15c640860f4a76b3411ffbe0c576d6b Mon Sep 17 00:00:00 2001 From: obligaron Date: Sun, 4 Feb 2024 17:17:11 +0100 Subject: [PATCH] Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled --- Source/monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index d6a5962e561..db36cae3100 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -2293,7 +2293,7 @@ void LeoricAi(Monster &monster) monster.goal = MonsterGoal::Normal; } if (monster.goal == MonsterGoal::Normal) { - if (!gbIsMultiplayer + if (!UseMultiplayerQuests() && ((distanceToEnemy >= 3 && v < 4 * monster.intelligence + 35) || v < 6) && LineClearMissile(monster.position.tile, monster.enemyPosition)) { Point newPosition = monster.position.tile + md;