-
-
Notifications
You must be signed in to change notification settings - Fork 226
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Background Transition Blurry (Linear Filtering) #2322
Comments
I agree that this would be better behaviour, though I'm not sure if this is possible without switching out the whole shader. |
Hey @NatePlays95 I've made a PR that might fix this issue: #2339 |
Hey, so I've merged the PR as it seemed to fix the issue in my tests. Still would appreciate if you could let me know if it has been fixed for you as well. |
@Jowan-Spooner I missed the notifs, sorry! I'm still new to open source contributing so i'll try to test just your PR. EDITI've added the one line change from your commit to a new install of Alpha 14 manually (I'm bad at this) so that my changes to the shaders were overwritten and it looks like this: If there's something I can do to help test this, like making the project public on Github (already finished it, shouldn't be a problem) or trying to make a demo project, let me know, I'll be glad to help. |
The problem
Describe the bug
Background image transitions become blurry during any of the default background transitions, despite the chosen default texture filtering in Project Settings
To Reproduce
rendering/textures/canvas_textures/default_texture_filter
to Nearest.Expected behavior
The filtering mode for the background transition shaders should respect the filtering mode I set as default in the editor in
rendering/textures/canvas_textures/default_texture_filter
, and I possibly be able to edit the filtering mode as a setting of the BackgroundLayer in the style editor.Screenshots
How it is supposed to look (paused during a transition):
How it looks by default:
System (please complete the following information):
Solutions
Workaround
My game is made entirely with pixel art so I can afford modifying the default shaders directly.
Possible fixes
If possible, these sampler filter types should be set to the system default when the shader is instantiated.
The text was updated successfully, but these errors were encountered: