You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Renaming a newly created style’s custom layer causes the custom layer to replace the premade layer.
Describe the bug
If you make a custom layer (my examples are custom text box layers) and rename it immediately (presumably any time after creating, as long as you don’t make a new style before renaming the file), it will cause the scene in the renamed file to somehow become the default, replacing the premade style.
Deleting the now default style causes you to be unable to make any new styles, and reloading the project will result in all styles (even if they seemed fine before) to vanish. Dragging their file back into the style bar results in no layers, only the default layer base.
I’ve got some videos of it, apologies that it’s pretty slow.
To Reproduce
Steps to reproduce the behavior:
Create a style based off the premade one
Make a layer (ex: text box) custom
Edit the newly created folder name for the custom layer
Create a new style also based off the premade one
Whatever layer you replaced will also be in the new style
Expected behavior
Naming the folder should only change its name, and the default layer should remain as the premade one.
System (please complete the following information):
OS: Windows 10
Godot Version: 4.2.1.stable.mono.official
Dialogic Version: 2.0-Alpha-13
Solutions
Workaround
What you tried to get the feature working:
I did not test with this part much, but it seems like creating a new style, then going back to edit the previous layers name doesn’t cause this glitch to happen (seen in 2nd video)
The text was updated successfully, but these errors were encountered:
The problem
Renaming a newly created style’s custom layer causes the custom layer to replace the premade layer.
Describe the bug
If you make a custom layer (my examples are custom text box layers) and rename it immediately (presumably any time after creating, as long as you don’t make a new style before renaming the file), it will cause the scene in the renamed file to somehow become the default, replacing the premade style.
Deleting the now default style causes you to be unable to make any new styles, and reloading the project will result in all styles (even if they seemed fine before) to vanish. Dragging their file back into the style bar results in no layers, only the default layer base.
I’ve got some videos of it, apologies that it’s pretty slow.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Naming the folder should only change its name, and the default layer should remain as the premade one.
Videos
https://youtu.be/lBML-5BfzcM?si=xmPhot3ySk2zRzxh (This one has timestamps to skip past me being slow)
https://youtu.be/cIr5fVWRx2g?si=5-E0m7eTpNBGMr39
https://youtu.be/Nh4aAhknv2Q?si=bkcrbCUaUVa_PmzW (Continuing (mostly) directly from the second video)
System (please complete the following information):
Solutions
Workaround
What you tried to get the feature working:
I did not test with this part much, but it seems like creating a new style, then going back to edit the previous layers name doesn’t cause this glitch to happen (seen in 2nd video)
The text was updated successfully, but these errors were encountered: