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Releases: dfranx/SHADERed

SHADERed v1.2.3

13 Oct 11:28
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CHANGELOG:

  • add 3D textures
  • add audio shaders (GLSL synthesized audio)
  • add ability to have multiple cameras / camera snapshots
  • add ability to change variable type after variable has been created
  • add a window where all system variables are listed
  • add magnifier tool to texture/image preview window
  • add find and replace feature in the text editor
  • add right click context menu in the text editor
  • add Editor.FindNext shortcut
  • add feature that automatically adds variables on shader pass creation
  • add support for HLSL types in the buffer format
  • add ability to change warning, message and error text colors in the theme files
  • add ability to use sprintf format specifiers in filenames when exporting image sequence
  • fix copy and paste
  • fix matrix variable exporting & importing
  • fix a bug where openning Sobel -> Edge -> Sobel examples would break the rendered
  • fix RT default size
  • fix bounding box color
  • fix a bug where SHADERed would recompile file two times after clicking "Compile" button
  • fix texture loading
  • fix "GeometryShader" & "VulkanSimple" example
  • fix a bug where "Outline" example wouldn't work after Edge/Sobel examples
  • fix ObjectPreviewUI::Close()
  • fix a crash on openning "cubemap" example
  • improve image sequence export speed
  • any form of project saving should also now save all shader code modifications
  • shader code modifications now also count as project modifications (now you will get "Are you sure" message box on exit)
  • recompile shader pass after we change it's shader path
  • close code editors after a shader pass has been deleted
  • prevent various crashes (loading wrong 3D model file, wrong project file, compute shaders not supported, etc...)
  • color compute shader labels light/dark green (can be changed)
  • improve CTRL+F
  • internal changes

SHADERed v1.2.2

27 Sep 15:44
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Here's another huge update with many new features and fixes. I am going to slow down with SHADERed development (although I will try to push at least one fix/feature every day) and I am going to mostly focus on ShaderDebugger - a feature that will later come to SHADERed.


CHANGELOG:

  • rework image objects (removed Read & Write flags & you can choose how to bind them) - some old projects with compute shaders may not work
  • add support for Vulkan GLSL
  • add input layout manager
  • add CTRL+F in code editor
  • add tangent, bitangent and color vertex attributes
  • add ability to export your shader to an image sequence
  • add support for drag & drop
  • add resource manager
  • add project change detection & "Are you sure?" message box
  • add "Hide menu bar in performance mode" option
  • add glslang error messages when preprocessing fails
  • add CamerPosition3 and CameraDirection3 variables
  • fix a bug which would crash whole app after deleting last variable in the list
  • fix a bug where variable name was wrongly limited to 16chars when being created
  • fix a bug where SHADERed would use absolute paths even if project and shader file were on the same drive
  • fix file "Compile" option so that it only recompiles the correct shader pass
  • fix "Recompile on file change" so that it only recompiles correct shaders
  • fix non resizable columns
  • fix a bug where SHADERed would sometimes crash on exit
  • fix a bug where no actual error messages show up with the auto recompile on HLSL and Vulkan GLSL shaders
  • fix "Edge" example
  • fix for two vertical scrollbars in CodeEditorUI
  • fix for loading textures with improper size
  • fix ScreenQuadNDC rendering in GLSL projects
  • save "performance mode" state on exit
  • increase variable name length from 32 to 256
  • color the "Name:" label red when user tries to use already existing item name

SHADERed v1.2.1

20 Sep 17:56
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CHANGELOG:

  • fix ctrl + backspace / ctrl + delete
  • fix ctrl + shift selecting
  • fix "Insert spaces on tab press" option
  • fix "Show horizontal scrollbar" option
  • fix text editor error message color on light theme (& add ErrorMessage property to editor themes)
  • fix various transcompiler crashes
  • fix a crash that occurs when fetching texel data from a texture without a sampler in a HLSL shader
  • fix a bug where text editor would append \n at the end of file
  • fix crash when using RWTexture2D
  • fix crash on HLSL function calls with no arguments
  • write item type in the Properties
  • minor UI polishing

SHADERed v1.2

17 Sep 10:37
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CHANGELOG:

  • add compute shaders
  • add empty image object
  • fix loading files from different drives on Windows
  • fix saving info about item opened in PropertyUI
  • fix "Show error list window when build finishes with an error" option
  • temprorary fix for crash on float3(), float4(), etc...

SHADERed v1.1.5

14 Sep 12:20
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CHANGELOG:

  • add auto recompile option (compile shaders every 200ms)
  • add option to disable/enable window's alpha channel
  • add "Show whitespace" option
  • add ScreenQuadNDC
  • add the ability to set CodeUI.Save and Project.Save to same shortcut
  • add option to stream logs to log.txt
  • fix some TextEditor bugs

SHADERed v1.1.4

11 Sep 13:50
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CHANGELOG:

  • add option to reset time
  • add CTRL+ALT+MWheel to zoom in/out
  • add buffer objects
  • add instancing
  • add cubemap preview
  • add object preview window
  • add automatic update checks
  • add option to modify system variables when rendering to an image
  • fix zoom area dragging
  • fix zoom selection bounds
  • fix picking when zoomed in
  • fix gizmo, bounding box & zoom area performance
  • fix a bug where SHADERed would crash with multiple 3D models

SHADERed v1.1.3

03 Sep 16:51
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CHANGELOG:

  • fix float4/int4/bool4 variables
  • add icon font
  • add tool bar
  • add zoom in/out functionality
  • add zoom controls (ALT + LEFT drag to select the zoom area, ALT + RIGHT drag to move the zoom area, ALT + DBL CLICK to reset zoom)
  • add format property to render textures
  • add ability to pause and increase time by 100ms (or hold CTRL to increase just by 1 frame)
  • add Mouse and MouseButton system variables
  • fix last frame flag for GeometryTransform
  • fix a bug where bounding box wouldn't show if gizmo is turned off
  • disable last frame flag for ViewportSize

SHADERed v1.1.2

30 Aug 16:26
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CHANGELOG:

  • add Pointer function (variables can now be pointers to other variables)
  • add shader macros
  • add FrameIndex system variable
  • add shader variable flags (invert matrices, use last frame values, etc...)
  • add option to disable RT clear
  • fix clear color parsing
  • fix a bug where SHADERed would crash when adding a shader pass through CreateItemUI

SHADERed v1.1.1

23 Aug 23:32
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CHANGELOG:

  • fix a bug when multiple textures are bound but some are not used
  • fix GLSL shaders (specify location)

SHADERed v1.1

22 Aug 15:54
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UPDATE: Added 64bit version + fixed crashes when trying to create a new project from templates
NOTE: Fixed all major issues in v1.1.1 so please avoid using this version!!!

CHANGELOG:

  • port from DirectX to OpenGL & SDL (works on linux now)
  • add CMakeLists.txt
  • use assimp - supports more 3D model file formats
  • link glslang and SPIRV-Cross (rather than using external processes)
  • only one variable manager for all stages (variable names now matter though)
  • write actual error messages in the Output window
  • add line number and shader type (source) in the Output Window
  • support single key shortcuts (example: press F to go into Performance mode)
  • KeyboardShortcuts doesnt listen to repeated events anymore
  • merge DepthStencilState, RasterizerState, BlendState into one state called RenderState
  • HLSL to GLSL transcompiler
  • cubemaps now require path to 6 separate textures
  • append version to project files (+ backwards compatibility)
  • implement version #2 of SHADERed project files
  • SHIFT+drag gizmo for faster dragging
  • slow down the application when minimized
  • add "Apply the FPS limit to the whole application" option
  • add "Limit application to 60FPS when it is not focused" option
  • limit rotation value between [0, 360] in PropertyUI
  • duplicated object now appears in PropertyUI if "PropertyPick" option is turned on
  • IsPicked variable now works with multiple items selected
  • prompt user to save project when user tries to save changes to a shader file in a template
  • prompt user to save project when user tries to open template shaders in an external editor
  • add an actual logger -> outputs high amount of stuff in log.txt
  • fix mouse cursor capture when rotating camera
  • fix bounding boxes for other geometry types
  • fix for "app wont gain focus when clicking on anything but the titlebar"
  • fix a bug where the app would crash if when set as a default app for ".sprj" files
  • fix a bug where gizmo wont move with the selected object when the object is moved using PropertyUI
  • fix a bug where user couldnt write {} (and other characters using alt and ctrl) in the text editor
  • fix a bug where user could pick a render state item by double clicking it in PipelineUI
  • fix a bug where two items could exist with names "Box", "BoX", etc...
  • fix a bug where where SHADERed wouldnt check for file updates on a recently added geometry shader
  • remove FXAA
  • remove stats page
  • remove input layout manager
  • remove glslangValidator.exe & SPIRVCross.exe