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solution.go
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solution.go
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package day07p2
import (
"fmt"
"io"
"sort"
"strconv"
"strings"
"aoc/utils"
)
func Solve(r io.Reader) any {
lines := utils.ReadLines(r)
var g Game
for _, ln := range lines {
hand := NewHand(ln)
g = append(g, hand)
}
sort.Sort(g)
var sum int64
for i, v := range g {
sum += int64(i+1) * v.Bid
}
return sum
}
type HandType int64
const (
HighCard HandType = iota
OnePair
TwoPair
ThreeOfAKind
FullHouse
FourOfAKind
FiveOfAKind
)
type Hand struct {
Type HandType
Cards []rune
Bid int64
}
// Create hand by parsing line
func NewHand(ln string) *Hand {
parts := strings.Fields(ln)
cards := []rune(parts[0])
bid, err := strconv.ParseInt(parts[1], 10, 64)
utils.Check(err, "Unable to parse %s to int64", parts[1])
hand := getBestHand(cards)
return &Hand{hand, cards, bid}
}
func getBestHand(cards []rune) HandType {
counts := make(map[rune]int)
for _, c := range cards {
counts[c]++
}
if counts['J'] != 0 {
maxv := 0
var maxc rune
for c, v := range counts {
if c != 'J' && v > maxv {
maxc = c
maxv = v
}
}
counts[maxc] += counts['J']
counts['J'] = 0
}
cardcounts := make([]int, 0, 5)
for _, v := range counts {
if v != 0 {
cardcounts = append(cardcounts, v)
}
}
sort.Ints(cardcounts)
var hand HandType
switch {
case equal(cardcounts, []int{5}):
hand = FiveOfAKind
case equal(cardcounts, []int{1, 4}):
hand = FourOfAKind
case equal(cardcounts, []int{2, 3}):
hand = FullHouse
case equal(cardcounts, []int{1, 1, 3}):
hand = ThreeOfAKind
case equal(cardcounts, []int{1, 2, 2}):
hand = TwoPair
case equal(cardcounts, []int{1, 1, 1, 2}):
hand = OnePair
case equal(cardcounts, []int{1, 1, 1, 1, 1}):
hand = HighCard
default:
panic(fmt.Sprintf("Unexpected card counts: %v", cardcounts))
}
return hand
}
func equal(a, b []int) bool {
if len(a) != len(b) {
return false
}
for i := 0; i < len(a); i++ {
if a[i] != b[i] {
return false
}
}
return true
}
type Game [](*Hand)
var cardValues = map[rune]int{
'2': 0,
'3': 1,
'4': 2,
'5': 3,
'6': 4,
'7': 5,
'8': 6,
'9': 7,
'T': 8,
'J': -1,
'Q': 10,
'K': 11,
'A': 12,
}
func (g Game) Len() int { return len(g) }
func (g Game) Swap(i, j int) { g[i], g[j] = g[j], g[i] }
func (g Game) Less(i, j int) bool {
a := g[i]
b := g[j]
if a.Type != b.Type {
return a.Type < b.Type
}
for k := 0; k < 5; k++ {
if cardValues[a.Cards[k]] != cardValues[b.Cards[k]] {
return cardValues[a.Cards[k]] < cardValues[b.Cards[k]]
}
}
return false
}