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[craft_from_storage] "Zone Send Similar" button not working #27

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liao-frank opened this issue Apr 7, 2023 · 1 comment
Open

[craft_from_storage] "Zone Send Similar" button not working #27

liao-frank opened this issue Apr 7, 2023 · 1 comment

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@liao-frank
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liao-frank commented Apr 7, 2023

Issue started on 4/6/23 without any changes to plugins.

Exceptions from logs:

NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Wish.Inventory.DMD<Wish.Inventory::TransferPlayerSimilarToOtherInventory>(Wish.Inventory,Wish.Inventory)
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Wish.MouseAndControllerInputModule:ReleaseMouse(PointerEventData, GameObject)
Wish.MouseAndControllerInputModule:ProcessMousePress(MouseButtonEventData)
Wish.MouseAndControllerInputModule:ProcessMouseEvent(Int32)
Wish.MouseAndControllerInputModule:ProcessMouseEvent()
Wish.MouseAndControllerInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <97fdf0a75ab94da9a7e5188c186e574d> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Wish.Inventory.DMD<Wish.Inventory::TransferPlayerSimilarToOtherInventory>(Wish.Inventory,Wish.Inventory)
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Wish.MouseAndControllerInputModule:ReleaseMouse(PointerEventData, GameObject)
Wish.MouseAndControllerInputModule:ProcessMousePress(MouseButtonEventData)
Wish.MouseAndControllerInputModule:ProcessMouseEvent(Int32)
Wish.MouseAndControllerInputModule:ProcessMouseEvent()
Wish.MouseAndControllerInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <97fdf0a75ab94da9a7e5188c186e574d> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Wish.Inventory.DMD<Wish.Inventory::TransferPlayerSimilarToOtherInventory>(Wish.Inventory,Wish.Inventory)
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <bc2d1109aef44e25a8b045b37de84b3c>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Wish.MouseAndControllerInputModule:ReleaseMouse(PointerEventData, GameObject)
Wish.MouseAndControllerInputModule:ProcessMousePress(MouseButtonEventData)
Wish.MouseAndControllerInputModule:ProcessMouseEvent(Int32)
Wish.MouseAndControllerInputModule:ProcessMouseEvent()
Wish.MouseAndControllerInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <97fdf0a75ab94da9a7e5188c186e574d> Line: 0)
@liao-frank
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Looks like the issue does not reproduce consistently.

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