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@abdelali221
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@abdelali221 abdelali221 commented Oct 1, 2025

1 - It's now possible to see the last frame rendered by the software.

2 - The way the exception details are displayed was changed, it's more tight now.

3 - Changed control mapping.

4 - Changed how the controls are shown to the user.

5 - Fixed a bug with the GameCube controller not working if PAD_Init() wasn't called by the software (thanks to DacoTaco who pointed the potential issue).

Edit : The last frame thing is only available if the app compiled sets the framebuffer lookup address, if not, the text "Start : Show last XFB" won't appear.

1 - It's now possible to see the last frame rendered by the software.
2 - The way the exception details are displayed was changed, it's more tight now (as per blackb0x's request).
3 - Changed control mapping (as per blackb0x's request as well).
4 - Fixed a bug with the GameCube controller not working if PAD_Init() wasn't called by the software (thanks to DacoTaco who pointed the potential issue).
@korbosoft
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I feel like you could set the framebuffer address when the framebuffer is set

@abdelali221
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I feel like you could set the framebuffer address when the framebuffer is set

What do you mean?

@korbosoft
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I feel like you could set the framebuffer address when the framebuffer is set

What do you mean?

VIDEO_SetNextFramebuffer() could probably include the call to set the framebuffer address the exception handler uses

@abdelali221
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Well i want the dev to decide whether or not they want to set it.

@korbosoft
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korbosoft commented Oct 3, 2025

Well i want the dev to decide whether or not they want to set it.

Maybe keep the function you made, but have it so you can set it to NULL to disable. This way you can have this as a default, and still have the option to disable. I feel this would be better, as probably less people would want specifically this disabled.

@abdelali221
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@DacoTaco 😴😴

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2 participants