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DoList.dm
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DoList.dm
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//ADD CARPENTRY GUIDE http://z4.invisionfree.com/Lands_of_Legend/index.php?showtopic=317
//BUGS
//npc in human throne room attack invis players.
//Asks you to equip a weapon as a wolfman to butcher.
//Can burn to death under water.
//items may break and not un-equip corectly - equiped my long sword even tho my broken sabre is equiped
//possible bug with admin revive not restoring limbs or updating the players icon
//possble bug where you hit twice in a row
//non-dense ore bug still
//can get first aid skill from spamm using bandages when not hurt
//bug with turning into zombie 3 times in a row
//bug with helmet dropping and staying on or somthing
//somtimes overlays remian for combat and it seems you are geetting attacked and you loose blood
//change the code for playrs rising from the dead, added an icon checker for if(usr.icon_state != "none") could be bugged
//possible bug with carrying barrels, maybe empty ones, and messing weight up somhow, not sure.
//someone had a throat with 0% and was alive.
//can cut limbs off with a bow and maybe other blunt objects
//possible bug with players ghosts needing to be near the priest, possibly.
//pick axes can butcher.
//things spawn on top of player made floors and walls
//rain ovrlays stays on ash burned floors, and some tree tiles seem to also save but not the trunk, just the branches
//posibly bug with the moans and other view() things messing up and displaying too far
//dupe bug, some items duplicate, mainly map spawned ones.
//Already lits torchs may not light forges or somthing.
//Some weights on things like Coal and Charcoal seemed bugged according to some people.
//ghost seem to show up when its dark, not their icon, but their Luminsoty possibly.
//Cooked and un-cooked meats not given any hunger rises, not even 50.
//Cant use Pick to attack already dug up turf.
//Undead died of a heart attack or somthing.
//: My character is like, 35. But her age is 69. - Bug with aging or somthing, from logging in and out.
//Undead may have problems with their Organs and health or somthing, and when they relog, it resets to normal or somthibg.
//Make the player start choosing their char somwhere else besdies the human throne room.
//some items are still weightless, like the saw
//Bug maybe with loosing both eyes, need to make it so you cant see anything, where as now, it lets you see everything, even when dark, apprantly.
//Can relog to avoid drowning
//Seems you can still get perma KOed or w/e from being propelled.
//Backpacks/Bags: When you equip one, it adds to your max weight by a little bit, like say, 60
//Some Jobs which use the Checkmovement() proc when not finding the materials in a player are not setting the job to null
//Add lamps with oil inside for longer burning.
//Add Torches that can actually be made.
//Add Two: Add metal fixtures that can be built. When interected with in invetory they are set to the wall infront of the player.
//If you have a torch in your inventory (Lit or unlit) you can use interact on it,
//then the fixture and it sits there. Torches would last longer when in fixtures to lessen annoy
//Rat cape needs hole for tail, same with chain pants.
//Make ranged a little more powerful maybe.
//Apprantly, stat caps for giants and maybe other riase past cap, gaitn with 38 agil.
//You should set a way to make the person look north/south.east/west without moving
//Need to tweak KO code so that its not too easy to make someone KO if you've lots of agility.
//I always thought arrows were terrible, not so bad a long time ago when you could shoot them like a machinegun,
//but now you can kill pretty much any
//archer since your weapon will always do 10x more damage than theirs.
//A torch appeared as Torch Lit in the Type var, even though its icon was not Lit.
//Interact with fountains to make them turn on/off as a temp feature.
// You can used a shovel to dig a dirt floor on the sky
//Some map places have no roof, for mountains.
//Apprantly, hairs not growing back for althers and maybe other people.
//Possible bug with spiders ai again, not attacking, or the perma stun/ko bug.
//Double check NPC are not targetting people on diff z levesl and that the avoid hole spam is gone.
// Rat chain shirt won't show up in my forge menu, even though i've examined one multiple times
//apprantly, dropping a torch lots of times or something bugs the icon so you have like three weapons?
//Make the raise dead picking up objects proc work with dual wielding.
//Make things that require a ref to set the players ref to null once used.
//: I can't put doors on Gate squares?
//Re-work branch equip code to work with dual wielding and make sure it cant be bugged up when throwing into a fire.
//Possible icon bug with quivers. <--- Admin invis maybe.
//Apprantly, there is a bug with examine and it not showing agility to players.
//Not letting you dig sometimes down into a turf below with a dirt icon, maybe dura related?
//Can build stairs to hop over walls to avoid doors.
//Strange bug where holes loose their icons or something. Can climb up from underground even though hole is missing.
//Seems a stone slab could ne be attacked, possible bug.
//used Report Bug - if you find no exit while swiming up you will have bubbles above your head untill you relog
//Mack Ironbeard picks up <-----Not showing object being picked up for some reason.
//Make how much dmg you take from falling based on agility and up dmg from falling a little.
//Add cloaks for giants.
//"Unknown begins to butcher {NPC} Black Wolf's Corpse's Body using a Robe!*"
// Apparently, if you build a floor at the top of the stairs, you'll fall through i-OOC- (Devinias)Raleigh - : Unless it's inside of a mountain.
//Shield layer when dropped, dis-armed or when someone is killed, not sure, is too high and goes over players.
//Change it so that ranked smiths are known by all players of a race and that they are the only ones able to create Legendary.
//Make it so players can choose a quality to craft when they get over the number required.
//Potential on bone and other things might be creating 10+ defence armour really easyly..
//Bandages on the bottom of piles, pain in the butt.
// why not make Ctrl+Click=Knock on door
//Add giants cave for giant players.
//Goblin smashes Unknown in the skull and knocks them out! <---As Illithid.
//When a door breaks, Inquis one maybe, you cant move. Check for bugs if two players at the same time attack.
//TO ADD
//Add a verb that extracts the save files and map saves from the host.
//Make it so that if your wounds heal, remove the blood
//Add different spawning locations for the different colour wolves
//Skeelies can be shot at all day with bows and not die.
//Make somthing that clears up the deciamals on the end of all the stats,ect.
//make it so you can open the menus while fighting.
//Make resistances work with diseases and magic
//a dump all button to containers
//Make a warp system that asks you if you want to warp a player to X,Y,Z
//make wounds leave scars, and dissaapear from areas with no damage
//make sure examine and crafting all weapons works
//make some adjustments to dis-arm skill, hand to hand, big weapons vs small, ect.
//make anvil and altars stuck to the ground
//clear up login/logout lag problem
//add archer npcs who defend the towns
//make sure npc dont target those behind walls
//ability to crwal with an arm left after no legs
//ways to put out fire
//enchance the pain system consciousness stat maybe
//enhancee the stun system
//make sure weapons dont ware down when hitting soft armours or skin
//bug with trees that are stumps with leaves
//make it so you can pull bones/skulls
//make sure targets rest if npc on another map from their targets
//shields skill needs to be slower and adjusting
//make plate gloves protect hands
//add slightly random stats gains and rare birth abilties/boosts
//Weapons and possibly armour break too fast.
//Weapons need to have damage based on what they actually are, spear stabs, maces crush.
//make sure damage done to players while fighting un-armed only happens when they hit plate armour
//Make hatched eggs become bodies and rot fast
//Add Plate for Giants, Cyclops and Ratlings.
//Add a Knock feature for doors.
//Make a new rules guide based on what you have to RP, ect.
//Ability to hide in and place bodies inside containers.
//add a little progress bar across the screen that shows how long until the current job is done.
//adda chance for weapons to stick in.
//Add a stance system, or the basics of one, and have mobs fall over, ect.
//Giant chain leggings icon bugged.
//I kill a skeleton, take it's skull and try to make a helmet, and it gives me "You need One Skull in order to create this item!"
//Add whisper and ability to knock on doors.
//Apprantly, there is a bug where if you knock someone into a wall, they can warp through it.
//END TO ADD
//MAYBE FIXED BUGS
//Maybe Fixed - Quivers may be bugged, might include the players inventory when looking for arrows, maybe.
//Maybe Fixed - Possible bug with bleeding not stopping, could be when a player is revived, or when they log in.
//Maybe Fixed - Bug with Tree Stumps being destroyed, then the month changing, does not overlay the current weather onto that tile.
//Maybe Fixed - limbs grow back after their cut off somtimes due to the regen proc
//Maybe Fixed -bugs with the luminostiy after making walls ect
//Maybe Fixed - problem with people getting spammed a bleed msg or somthing
//Maybe Fixed - possible bug with having no bleeding and getting a bleed msg
//Maybe Fixed - bug where possibly bows or melee keep attacking people from far away, or keep attacking the player with the item, no idea
//No Idea - Items think their equipped when chars are loaded maybe or somthing
//No Idea - bug with shield, cant equip it or somthing, need to check
//No Idea - Bleed msg does not seem to display in dark areas
//No Idea - Treasure armour and maybe weapons dont show their stats or somthing
//END MAYBE FIXED BUG LIST
/**
Added a random name generator, so if you leave the name input box empty it won't set your name as Nameless, it will just give you a random name instead.
Adjusted the Illithid observe a bit, so now you can only observe someone for a certain amount of time before it fades away.
Added an observe verb for admins that doesn't fade away for OOC purposes.
Added a whisper verb for admins, so now they can OOCly talk to a person in private from anywhere.
Mined stones can now be destroyed: Just equip a hammer then attack the stone using combat mode
**/