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fix: give cache mode as parameter to Godot's resource loader
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addons/safe_resource_loader/safe_resource_loader.gd

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Original file line numberDiff line numberDiff line change
@@ -42,5 +42,5 @@ static func load(path:String, type_hint:String = "", \
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return null
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# otherwise use the normal resource loader to load it.
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return ResourceLoader.load(path, type_hint, )
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return ResourceLoader.load(path, type_hint, cache_mode)
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