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Behaviors mapping for usage in Editor for the BehaviorComponent #4

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denyskryvytskyi opened this issue May 23, 2021 · 0 comments
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denyskryvytskyi commented May 23, 2021

I've decided to avoid scripting in my engine and BehaviorComponent with IBehavior is my replacement for the scripts.
So, I need a way to choose behavior from the list in Editor for the BehaviorComponent.

@denyskryvytskyi denyskryvytskyi added the feature Feature label May 23, 2021
@denyskryvytskyi denyskryvytskyi self-assigned this May 23, 2021
@denyskryvytskyi denyskryvytskyi moved this to Todo in Elven Engine Mar 23, 2022
@denyskryvytskyi denyskryvytskyi changed the title Scripting System Behaviors mapping for usage in Editor Dec 11, 2022
@denyskryvytskyi denyskryvytskyi changed the title Behaviors mapping for usage in Editor Behaviors mapping for usage in Editor for the BehaviorComponent Dec 11, 2022
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