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Investigate issue with rendering trasparent/semi-transparent objects with different z-order.
Possible solutions:
For 2D Renderer (with disabled depth testing):
(PRIMARY OPTION) Layers system
Just render in the correct order (sorting) according to Sprite Z position before rendering.
For 3D Renderer:
Make next rendering order:
Draw all opaque objects first.
Sort all the transparent objects.
Draw all the transparent objects in sorted order
Order independent transparency technique. Good explanation here
The text was updated successfully, but these errors were encountered:
denyskryvytskyi
changed the title
[Renderer] Blend/depth issue
[Renderer] Investigate rendering trasparent/semi-transparent objects with different z-order
May 29, 2022
denyskryvytskyi
changed the title
[Renderer] Investigate rendering trasparent/semi-transparent objects with different z-order
[Renderer] Investigate issue with rendering trasparent/semi-transparent objects with different z-order
May 29, 2022
Investigate issue with rendering trasparent/semi-transparent objects with different z-order.
Possible solutions:
For 2D Renderer (with disabled depth testing):
For 3D Renderer:
The text was updated successfully, but these errors were encountered: