First project using Python API for RenderManProServer.
The aim is to create a believable wall pin geometry and render it with proper shading and lighting.
docs: the .tex file is a breakdown of the modeling and shading process. In the same folder you can also find the final image produced by the main script.shaders: contains all the shader for the project.textures: all the textures for the project.
Tested on: RenderManProServer (python engine 2.7).
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Dive in the shaders folder and compile using the following commands:
oslc *.osl: will compile the new generation shaders.shader *.sl: will compile the old .sl shaders.
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Open RenderMan visualization program
it -
Execute the
scene.pyscript by typing in the terminal:./scene.py: it executes the python scripts and produces the RIB filerender scene.rib: it will send and start rendering the image in the previously openeditprogram.

