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Alex Smith
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Don't generate Ludios in multiplayer
Ignore-this: 1191ec8e17739abfb9f963dafe23c35f darcs-hash:20120114173442-99289-ebeb19832b8e1148b1eeea7df4c1b981286ca47e
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src/mklev.c

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Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
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/* SCCS Id: @(#)mklev.c 3.4 2001/11/29 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Modified 28 Dec 2010 by Alex Smith */
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/* Modified 14 Jan 2012 by Alex Smith */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
@@ -1570,6 +1570,10 @@ xchar x, y;
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branch *br;
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schar u_depth;
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/* this causes too many problems in multiplayer, disable it
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for now */
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if (iflags.multiplayer) return;
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br = dungeon_branch("Fort Ludios");
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if (on_level(&knox_level, &br->end1)) {
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source = &br->end2;

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