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spirit_buttons.lua
42 lines (42 loc) · 3.25 KB
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spirit_buttons.lua
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return {
{ texture = nil, ptr = nil, actions = nil, name = 'light spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'earth spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'water spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'wind spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'fire spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'ice spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'thunder spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
{ texture = nil, ptr = nil, actions = nil, name = 'dark spirit', commands = {
{ texture = nil, ptr = nil, action = nil, command = 'assault', target = '<stnpc>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'retreat', target = '<me>', ranks = 1 },
{ texture = nil, ptr = nil, action = nil, command = 'release', target = '<me>', ranks = 1 },
} },
};