NANNY STATE is a small reactive state library that makes it simple to build speedy web apps.
It does everything React does, but without the build process, JSX or a virutal DOM ... and it's a fraction of the size!
- SMALL - less than 4kb minified and zipped
- SIMPLE - a single state object with some useful helper methods
- SPEEDY - automatic page renders that are blazingly fast
It uses a purely declarative notation and everything is written in Vanilla JS and HTML. To get started, just set the initial state and write the view - check out the example below:
// A single import is all that's needed
import Nanny from "nanny-state"
// View is a tag function that accepts the state as a parameter and returns plain old HTML
const View = state => state.HTML`
<h1>❤️ ${state.count}</h1>
<div>
<button onclick=${event => state.Decrement("count")}>👎</button>
<button onclick=${event => state.Increment("count")}>👍</button>
</div>`
// the initial State is just a plain old object
const State = {
count: 0,
View
}
// Start the Nanny State!
Nanny(State)
NANNY STATE stores everything in a single state object and automatically re-renders the view whenever the state changes. This helps to keep your code more organized and easier to maintain without the bloat of other libraries.
- Centralized state object that is shared across the whole app
- Built-in router makes it easy to build single page web apps
- Local storage can be added with a single line of code
- Calculations and Effects
- Sequential updates in a single line of code
- Everything is written in vanilla JS and HTML
- A single import and no build process
NANNY STATE uses a one-way data flow model between the state and view:
In NANNY STATE, the state is everything. It is a single object that is the ultimate source of truth in the application where all the app data is stored. This means that any changes to the application remain consistent and easier to keep track of. The view is an HTML representation of the state and the Nanny State's helper methods ensure that any updates are deterministic with predictable outcomes. When the state is updated, the view is automatically re-rendered to reflect the changes that were made.
NANNY STATE was inspired by Hyperapp and Redux and uses the amazing µhtml library for rendering. It is open source software; please feel free to help out or contribute.
The name is a British phrase for an overly protective, centralised government. In a similar way, NANNY STATE stores all the app data centrally and controls how it is used.
Install nanny-state from NPM.
npm install nanny-state
Then import like this:
import Nanny from "nanny-state"
If you use ES Modules, you don't need NPM. You can import from a CDN URL in your browser or on CodePen.
<script type="module">
import Nanny from "https://esm.sh/nanny-state"
</script>
The easiest way to learn how NANNY STATE works is to try coding some examples. All the examples below can be coded on CodePen by simply entering the code in the 'JS' section.
Let's start in the traditional way and make a "Hello World" app!
Start by importing the Nanny
function:
import Nanny from 'nanny-state'
In NANNY STATE, the state is everything, so we'll create that next. In this example, it will just contain a single method called View
:
const State = {
View: state => state.HTML`<h1>Hello World</h1>`
}
The View
in NANNY STATE is a method of the state (everything is part of the state!). It is a function that accepts the state as its only parameter. This means it has access to all the properties of the state, including the state.HTML
function that is just an alias for µhtml's html
function. This is a tag function that returns the HTML code that we want to display on the page, which in this case is simply a level 1 heading that says "Hello World".
Last of all, we need to call the Nanny
function with State
as the argument:
Nanny(State)
This renders the view based on the initial state.
You can see this code on CodePen.
All we've done so far is create a static piece of HTML. The view in NANNY STATE can display properties of the state using ${prop}
placeholders.
Even though View
is a property of the State object, it's not really practical to define it directly inside State
like we did in the last example, especially when the view code becomes quite long. Instead, we can define it as a variable named View
, then use object-shortand notation to add this to the State
object, like this:
const View = state => state.HTML`<h1>Hello ${state.name}</h1>`
State = {
name: "World",
View
}
Even though, outwardly, this example looks identical to the previous one, it's different behind the scenes because we are inserting the value of the state object's 'name' property into the <h1>
element.
You can see this code on CodePen.
Now, let's make the view dynamic by adding a button:
const View = state =>
state.HTML`<h1>Hello ${state.name}</h1>
<button onclick=${e => state.Update({name: "Nanny State"})}>Hello</button>`
The button element has an inline onclick
event listener. When the button is clicked the inline event handler is called. The purpose of this function is to update the state object so the 'name' property changes to 'Nanny State'. This is exactly what the built-in state.Update
function is for.
Update
is a built-in method of the state object and is the only way to update the state (although there are also some useful helper methods that use the Update
method behind the scenes ... see later!). It works by mapping the old state to the new state. In this example we are changing the value of the 'name' property from its inital value of "World" to "Nanny State". This is really easy to do - simply pass an object representing the new state as an argument to the function.
In the example above, we pass the object {name: "Nanny State"}
as an argument to the Update
function. Note that you ony have to include any properties of the State that need updating in this object (NANNY STATE assumes that all the other properties will stay the same). The view will then automatically be re-rendered using µhtml, which only updates the parts of the view that have actually changed. This means that re-rendering after a state update is fast and efficient.
We now have everything wired up correctly. When the user clicks the button, the event handler uses the Update
function to update the 'name' property to 'Nanny State' and re-renders the page based on this new state.
You can see this code on CodePen. Try clicking the button to see the view change!
Now let's try adding an event handler that uses some information passed to it via the event
object. We'll create an input field that allows the user to update the name
property to whatever they type in. Change the view to the following:
const View = state => {
const changeName = event => state.Update({name: event.target.value})
return state.HTML`<h1>Hello ${state.name}</h1>
<input oninput=${changeName}>`
}
We've defined an event handler called changeName
at the top of the View
function. This means that we have to explicity return the state.HTML
string at the end of the function. This is similar to the previous example, but we've replaced the button with an input field with an inline oninput
event listener.
The changeName
event handler uses the state.Update
to replace the name
property of the state with the value of event.target.value
which corresponds to the text entered into the input field. Every time the input changes, this event will fire and the view will be re-rendered to correspond to what has been typed into the input field.
The State
object stays the same:
const State = {
name: "World",
View
}
You can see this code on CodePen. Try typing into the input field and see the view change as you type!
This next example shows how to implement a toggle function as well as how to render parts of the view based on the value of properties in the State.
Start, in the usual way, by importing the Nanny
function:
import Nanny from 'nanny-state'
Next we'll create the view:
const View = state => {
const salutation = state.salutation === "Hello" ? "Goodbye" : "Hello"
const changeSalutation = event => state.Update({salutation})
return state.HTML`<h1>${state.salutation} World</h1><button onclick=${changeSalutation}>${salutation}</button>`
}
This view displays a property of the state called salutation
followed by the string "World" inside <h1>
tags. The value of state.salutation
will either be "Hello" or "Goodbye". After this is a button element with an onclick
event listener attached to it that calls the changeSalutation
event handler that is defined inside the View
function. The saluation
variable uses a ternary operator to display "Goodbye" if the salutation is currenlty "Hello" or display "Hello" otherwise. This is the text displayed on the button and also used by the changeSalutation
to toggle the value of the salutation
property. We want the value of State.salutation
to toggle between "Hello" and "Goodbye" when this button is clicked.
Let's create the State
object with the initial value of the salutation
property set to be "Hello":
const State = {
salutation: "Hello",
View
}
As you can see, the salutation
property is set to "Hello" initially and the View
function is added to the State
as usual. Let's take a closer look at the changeSalutation
event handler. In the previous examples, the state.Update
function was passed a new representation of the state with hard-coded values, but in this example the new value depends on the current value of the state. If the salutation
property is "Hello" then it will change it to "Goodbye" and vice versa.
All we we need to do now is start the Nanny State!:
Nanny(State)
You can see this code on CodePen. Click on the button to toggle the heading and button content!
Every state managememnt library needs a counter example!
We start in the usual way by importing the necessary functions:
import Nanny from 'nanny-state'
Now let's create the view that will return the HTML we want to display:
const View = state => state.HTML`<button onclick=${e => state.Update({count: state.count + 1})}>${state.count}</button>`
This is a button that displays the number of times the button has been clicked on, which is a property of the State called count
. It also has an onclick
event listener and an inline event handler that increases the value of the count
property by 1 every time the button is pressed.
Now we need to define the State
object, setting the inital value of the count
property to 0
:
const State = {
count: 0,
View
}
As usual, the State
object also requires View
to be added as well.
Last of all, we just need to call the Nanny
function to start the Nanny State:
Nanny(State)
This will render the initial view with the count set to 0
and allow you to increase the count by clicking on the button.
You can see this code on CodePen. Click on the button to increase the count!
If you need an event handler to accept parameters in addition to the event, then this can be done using a curried function and partial application. The additional arguments always come first and the event should be the last parameter provided to the function:
const handler = params => event => newState
Note that this is a standard Vanilla JS technique and not unique to Nanny State
For example, if we wanted our counter app to have buttons that increased the count by 1, 2 or even decreased it by 1, then instead of writing a separate event handler for each button, we could write a function that accepted an extra parameter that represents how much we want to increase the value of state.count
by. We could write an incrementCount
event handler to do this with the following code:
const incrementCount = n => event => state.Update({count: state.count + n})
Here the parameter n
is used to determine how much state.count
is increased by. This makes the event handler much more flexible.
When calling an event handler with parameters in the View, it needs to be partially applied with any arguments that are required. For example, this is how the View would now look with our extra buttons:
const View = state => {
const incrementCount = n => event => state.Update({count: state.count + n})
return state.HTML`
<h1>${state.count}</h1>
<div>
<button onclick=${incrementCount(1)}>+1</button>
<button onclick=${incrementCount(2)}>+2</button>
<button onclick=${incrementCount(-1)}>-1</button>
</div>`
}
Notice that the incrementCount
function is actually called in the view with the first parameter provided (or if no parameter is provided the default value of 1
will be used. The event
object will still be implicityly passed to the event handler (even though it isn't used in this example).
You can see the code for this updated counter example on CodePen. Click on the buttons to increase or decrease the count by different amounts!
Parts of the view can be separated into separate components. Each component works in the same way as the view - they are pure funcitons that accept the state as their first parameter and return a string of HTML using the state.HTML
function.
To see this in action, let's recreate the last example, but with a Button
component:
import Nanny from 'nanny-state'
const Button = (state,props) => {
const incrementCount = n => event => state.Update({count: state.count + n})
return state.HTML`<button onclick=${incrementCount(props.n)}>${props.text}</button>`
}
const View = state => state.HTML`
<h1>${state.count}</h1>
<div>
${Button(state,{text: "+1",n: 1})}
${Button(state,{text: "+2",n: 2})}
${Button(state,{text: "-1",n: -1})}
</div>`
const State = {
count: 0,
View
}
Nanny(State)
Let's take a closer look at the actual Button
component:
const Button = (state,props) => {
const incrementCount = n => event => state.Update({count: state.count + n})
return state.HTML`<button onclick=${incrementCount(props.n)}>${props.text}</button>`
}
Notice that the incrementCount
event handler has been moved to go inside the component. This is because the button is the only part of the view that uses this component. The Button
function accepts state
as its first parameter and props
as its second parameter (this is true for all components). props
is an object that includes any properties that are needed to display the button: text
is the text to display on the button and n
is the amount that the button will increment the count by.
To insert a component into the view, simply use the usual ${}
template literal interpolation syntax and provide the necessary arguments (you're essentially just calling a function that returns some HTML). For example, the last button is displayed using the following code:
${Button(state,{text: "-1",n: -1})}
This will display a button element with the text of "-1" and 'increment' the value by -1
, essentially making the count go down by 1, every time it is pressed.
You can see this code on CodePen.
Here are some examples of apps that show what can be made with NANNY STATE:
-
Numble - A numerical Wordle clone (by Olivia Gibson)
-
Times Tables Quiz (by Olivia Gibson)
The state has a number of methods that can be used . Built-in methods or properties are always written in PascalCase (starting with an upper-case letter), so it's recommended to only define properties that start with a lower-case letter in the state to avoid clashes with any of the built-in methods.
These are the only 3 methods you need to get started and the ones that are used in every NANNY STATE app:
Note that this is actually just the html
function imported from µhtml, so you can learn a lot more about its intricacies by reading the full docs there.
The basics are that the state.HTML
method is a tag function that accepts a backtick string of HTML that will be re-rendered every time the state changes.
Example:
state.HTML`<h1>Hello World</h1>`
Any valid HTML is acceptable. State properties and any other values can be inserted into the HTML by placing them inside ${}
.
Example:
state = {
name: "Nanny State"
}
state.HTML`<h1>Hello ${state.name}</h1>`
A function that accepts the state and returns a string of HTML based on the state. The return value must be generated using the state.HTML
function described above.
Update
is the only way to update the state.
It accepts an object as a parameter. Any properties in this object will be updated in the state with the values provided. If the property doesn't already exist in the state, then it will be added to the state.
Example:
state = {
count: 1
}
state.Update({count: 5, name: "Nanny State"})
state = {
count: 5,
name: "Nanny State"
}
The update can also be passed a transformer function instead of an object. A transformer function accepts the current state as an argument and returns a new representation of the state. They are basically a mapping function from the current state to a new state as shown in the diagram below:
ES6 arrow functions are perfect for transformer functions as they visually show the mapping of the current state to a new representation of the state.
Transformer functions must be pure functions. They should always return the same value given the same arguments and should not cause any side-effects. They take the following structure:
state => newState
Here's an example of a transformer function that would change the case of the name
property to uppercase:
const upCase = state => ({name: state.name.toUpperCase()})
Transformer functions are passed by reference to the Update
function. The current state is implicityly passed as an argument to any transformer function (similiar to the way the event object is implicitly passed to event handlers when they are called).
The state.Update
method accepts multiple arguments and will update the state in the order they are provided. The state after updating with the previous argument will be used in to update with subsequent arguments.
For example:
State = {
likes: 0,
popular: false
}
state.update({likes: state.likes + 1, popular: state.likes > 10 ? true : false })
This will cause a problem when the value of state.likes
is 10
. After this update state.likes
will increment to 11
, but the test in the ternary operator will still be using the previous value of 10
to check if it should change. This means that even though the number of likes will increase to 11
and display this, the value of state.popular
will remain as false
.
This can be overcome by sending the updates sequentially:
state.update({likes: state.likes + 1}, popular: state.likes > 10 ? true : false })
This will update the value of state.likes
to 11
and then update the value of state.popular
using the just updated value of 11
for state.likes
.
Note it would be better to use the state.Calculate
method to update the value of state.popular
whenever state.likes
changes.
Returns the current value of any property of the state provided as a parameter. These values can be queried but can't be changed (you need to use the Update
method to actually change any properties of the state).
Example:
const State = {
count: 10
}
state.Evaluate("count") = 10
Returns a JSON string representation of the current state.
Example:
const State = {
count: 10
}
state.JSON() = "{'count':10}"
The Calculate
method adds a function that will calculate the value of a property of the state based on other properties of the state whenever the state changes, or when only specific properties of the state change:
state.Calculate(state = > ({ doubleCount: state.count * 2 }))
This will update the property state.doubleCount
to double the value of state.count
whenever the state changes.
State.Calculate
also accepts a second argument, which is a comma-seperated list of properties. The calculation will only run when these properties change. If this is left empty, then the calculation will run after every update to the state.
state.Calculate(state = > ({ doubleCount: state.count * 2 }),"count")
This will now only recalculate when the state.count
property changes.
The Effect
method adds a function that causes any side-effects and runs after any update to the state, or when only specific properties change.
state.Effect(state = > console.log(state.count))
This will log the value of state.count
to the console whenever the state changes.
State.Effect
also accepts a second argument, which is a comma-seperated list of properties. The effect will only run when these properties change. If this is left empty, then the effect will run after every update to the state.
state.Effect(state = > console.log(state.count), "count")
This will now only log the value of state.count
to the console when the state.count
property changes.
The state.Every
method will continually update the state after a given number of milliseconds.
Example:
State = {
time: 0,
}
The state.Delay
method will update the state after a specified number of milliseconds.
The state.Increment
method is a convenience method that will increase the value of a property by a given value that defaults to 1. The name of the property is provided as the first argument as a string, the second argument is a number that the property should increase by.
Example:
State = {
count: 10
}
// increase the count by 1
state.Increment("count")
// increase the count by 5
state.Increment("count",5)
The state.Decrement
method is a convenience method that will decrease the value of a numerical property of the state by a given value that defaults to 1. The name of the property is provided as the first argument as a string, the second argument is a number that the property should decrease by.
Example:
State = {
count: 10
}
// decrease the count by 3
state.Decrement("count",3)
The state.Toggle
method is a convenience method that will toggle the value of a Boolean property by a given value that defaults to 1. The name of the property to toggle is provided as a string as the only argument.
Example:
State = {
darkMode: true
}
// turn off dark mode
state.Toggle("darkMode")
Initiate
is a method of the state object that is called once before the initial render. It has access to the state and works in the same way as the Update
function in that its return value updates the state.
For example, adding the following method to the State
object in the counter example will set the start value of the count
property to 42
:
State.Initiate = state => ({count: 42})
Of course this could have just been hard coded into the State
object directly, but sometimes it's useful to programatically set the initial state using a funciton when the app is initialized.
Before
and After
are methods of the state object that are called before or after a state update respectively. They have access to the state and work in the same way as the Update
function in that their return value update the state.
For example, try adding the following methods to the State
object in the 'Hello Nanny State' example to the following:
State.Before = state => console.log('Before:', state.name)
State.After = state => console.log('After:', state.name)
Now, when you press the Hello
button, the following is logged to the console, showing how the state has changed:
"Before:"
{
"name": "World"
}
"After:"
{
"name": "Nanny State"
}
By Default the view will be rendered inside the body
element of the page. This can be changed using the Element
property of the state object or by providing it as part of the options
object of the Nanny
function. For example, if you wanted the view to be rendered inside an element with the id of 'app', you just need to specify this as an option when you call the Nanny
function:
State.Element = document.getElementById('app')
Debug
is a property of the state that is false
by default, but if you set it to true
, then the value of the state will be logged to the console as a JSON string after the initial render and after any changes to the state.
State.Debug = true
LocalStorageKey
is a property of the state that ensures that the state is automatically persisted using the browser's local storage API. It will also retrieve the state from the user's local storage every time they visit the site, ensuring persitance of the state between sessions. To use it, simply set this property to the string value that you want to be used as the local storage key. For example, the following setting will use the string "nanny" as the local storage key and ensure that the state is saved to local storage after every update:
State.LocalStorageKey = 'nanny'
LocalStorageBlackList
is a property of the state that is a comma-separated string of values that should not be stored in local storage and will therefore not persist between sessions.
Example:
State.LocalStorageBlackList = "name,count"
The state.name
and state.count
properties will not be saved to local storage.
Routing is baked in to NANNY STATE. Remember that the State Is Everything, so all the routes are set up in the State
object. Simply define a property called Routes
as an array of route objects. Route objects contain the following properties:
path
: the path used to access the routetitle
: the title property of the routeview
: a function that works exactly like the mainView
function (a bit like a sub-view) and accepts the current state as an argument and returns a string of HTML
Here's a basic example:
Routes: [
{ path: "/", title: "Home", view: state => state.HTML`<h1>Home</h1>` },
{ path: "about", title: "About", view: state => state.HTML`<h1>About Us</h1>` },
{ path: "contact", title: "Contact", view: state => state.HTML`<h1>Contact Us</h1>` }
]
Let's use those route objects to build a mini single-page website.
First of all we need to create the main View
. When using routes, this takes the form of a template layout for all pages and we use the special Content
property of the State to indicate where the specific content from each route will be displayed in the layout. Here's a basic example:
const View = state => state.HTML` <h1>Nanny State</h1>
<h2>Router</h2>
<nav>
<ul>
<li><a href="/" onclick=${state.Link()}>Home</a></li>
<li><a href="/about" onclick=${state.Link()}>About</a></li>
<li><a href="/contact" onclick=${state.Link()}>Contact</a></li>
</ul>
</nav>
<main>${state.Content}</main>`
The first thing to notice here are the state.Content
property inside the <main>
tags. This will render a different view, depending on the route. This is the function that is provided as the view
property in the route object.
The other thing to notice is the built-in state.Link()
method. This will update the current route to the argument provided. If no argument is provided then it will automatically use the value of the href
attribute. So, in the example above, clicking on the 'About' link will update the route to '/about'.
Now we just need to create the initial State
object. This needs to contain the Routes
array that contains a route object for each route as well as the View
:
const State = {
Routes: [
{ path: "/", title: "Home", view: state => state.HTML`<h1>Home</h1>` },
{ path: "about", title: "About", view: state => state.HTML`<h1>About Us</h1>` },
{ path: "contact", title: "Contact", view: state => state.HTML`<h1>Contact Us</h1>` }
],
View
}
Last of all we just need to start the Nanny State:
Nanny(State)
You can see this example on CodeSandbox (note that routing won't work on CodePen).
You can create nested routes by adding a routes
property to a route object. This is an array that acts in the same way as the top-level Routes
property and contains nested route objects.
For example, if you wanted the route '/about/us' to go to display the About page, you could update the Routes
array above to the following:
Routes: [
{ path: "/", title: "Home", view: state => html`<h1>Home</h1>` },
{ path: "about",
routes: [
{ path: "us", title: "About Us", view: state => html`<h1>About Us</h1>` }
]
},
{ path: "contact", title: "Contact", view: state => html`<h1>Contact Us</h1>` }
]
The routes
array in any route object can contain as many nested routes as required.
The :
symbol can be used to denote a wildcard route. For example, the following route object using a wildcard called :name
in its path property:
{ path: ":name", title: "Programming Languages", view: state => html`<h1>${state.language)</h1>` }
When the user visits the URL path '/javascript' a params
object will be created with the a key of "name" and value of "javascript". This can then be used in an update
function that can be added to the route object and works in exactly the same way as the NANNY STATE Update
function, it accepts the current state and returns a new state. The different is that this also accepts the params object as its first parameter (this is passed automatically to the update
function along with the state.
In this example we could add the following update
function to the route object:
{ path: ":name", title: "Programming Languages", view: state => html`<h1>${state.language)</h1>`, update: params => state => ({ language: params.name}) }
This will set the language
property of the state to be the same as the name
property of the params
object, in other words it will be set to whatever was entered into the URL. This property is then displayed as a heading in the view for this route.