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App crashes at end of game if one side checkmates while engine evaluating #74
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Process: Stockfish [79426] Date/Time: 2021-07-05 09:48:21.900 -0700 Sleep/Wake UUID: 98C68B73-86A7-4C19-93C2-97B5B8684325 Time Awake Since Boot: 630000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Termination Signal: Segmentation fault: 11 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread Thread 1:: com.apple.NSEventThread Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Thread 7: Thread 8: Thread 9: Thread 10: Thread 0 crashed with X86 Thread State (64-bit): Logical CPU: 6 Thread 0 instruction stream: Thread 0 last branch register state not available. Binary Images: External Modification Summary: VM Region Summary:
REGION TYPE SIZE COUNT (non-coalesced) Model: MacBookPro15,2, BootROM 1554.120.19.0.0 (iBridge: 18.16.14663.0.0,0), 4 processors, Quad-Core Intel Core i7, 2.7 GHz, 8 GB, SMC |
When stockfish is evaluating a position that ends in checkmate, the app displays a pop-up saying that one player or another has won. If you do not stop the evaluation and walk through the moves to see the checkmate, the app crashes. I have tested this with five different openings and was able to recreate the bug each time. The only difference is the time that it took for the app to crash which varies from instantaneous to about ten seconds.
Let me know if there's anything else you need!
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