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World.h
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World.h
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#pragma once
#include <vector>
#include "Turmite.h"
// Forward declaration of the Area
class Area;
// World boundaries conditions
enum eBoundayCondition
{
eFixed = 0, // Bounce against borders
eToroidal, // Wrap around the world
eInfinte, // Expand beyound the edge of the world
eBoundayCondition_Max
};
// Defines the world which is made up of a list of areas
class World
{
public:
World( const int inWidth, const int inHeight, const ColourIndex inDefaultColour, const eBoundayCondition inBoundaries );
virtual ~World(void);
// Setter/Getter for colours
ColourIndex GetColourIndex( int inPosX, int inPosY );
void SetColourIndex( const ColourIndex inColourIndex, int inPosX, int inPosY );
// Move forward one cell following orientation
void MoveForward( const eOrientation inOrientation, int& outPosX, int& outPosY );
// Get min/max size
void GetBoundaries( int& outMinX, int& outMaxX, int& outMinY, int& outMaxY ) const;
private:
// Initialize the world with the params
void Init();
// Store world size and initial params
int m_worldTop;
int m_worldLeft;
int m_worldWidth;
int m_worldHeight;
int m_worldInitialWidth;
int m_worldInitialHeight;
// Store min max values set
int m_minX;
int m_maxX;
int m_minY;
int m_maxY;
// Conditions when the turmite hits the edge of the world
eBoundayCondition m_boundaryCondition;
// Default colour when instantiating new areas
ColourIndex m_defaultColourIndex;
// Current area
Area* m_area;
// private default constructor/copy constructor/assignment operator
World(void);
World( const World& );
const World& operator=( const World& );
};