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Consider use of quaternion for rotation representation #256

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jslee02 opened this issue Nov 10, 2014 · 1 comment
Open

Consider use of quaternion for rotation representation #256

jslee02 opened this issue Nov 10, 2014 · 1 comment
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@jslee02
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jslee02 commented Nov 10, 2014

We uses 3x3 matrix for rotation representation but generally quaternion multiplication is much faster than 3x3 matrix multiplication.

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stale bot commented Feb 13, 2018

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

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