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Consider body pinned frame representation for dynamics algorithms #239

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jslee02 opened this issue Sep 21, 2014 · 1 comment
Open

Consider body pinned frame representation for dynamics algorithms #239

jslee02 opened this issue Sep 21, 2014 · 1 comment

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@jslee02
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jslee02 commented Sep 21, 2014

DART use body fixed frame representation for dynamics algorithms since it is faster according to Featherstone's study. Through some accuracy test, however, we discovered that there are some cases that body fixed frame representation is less accurate than body pinned frame representation. Body pinned frame is a frame that the position is at the origin of the body fixed frame and the orientation is aligned to the world frame's (so the orientation part is just identity).

We need to figure out the exact computational cost of body pinned frame representation first, and then make a choice whether we switch to body pinned frame representation.

@jslee02 jslee02 added priority: medium should be resolved before the next release Comp: Dynamics labels Sep 21, 2014
@jslee02 jslee02 removed the Kind: Task label May 1, 2015
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stale bot commented Feb 13, 2018

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale label Feb 13, 2018
@stale stale bot removed the stale label Feb 13, 2018
@jslee02 jslee02 removed the priority: medium should be resolved before the next release label Jan 7, 2023
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