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Webserver.h
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Webserver.h
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/****************************************************************************************************
RepRapFirmware - Webserver
This class serves a single-page web applications to the attached network. This page forms the user's
interface with the RepRap machine. This software interprests returned values from the page and uses it
to Generate G Codes, which it sends to the RepRap. It also collects values from the RepRap like
temperature and uses those to construct the web page.
The page itself - reprap.htm - uses Knockout.js and Jquery.js. See:
http://knockoutjs.com/
http://jquery.com/
-----------------------------------------------------------------------------------------------------
Version 0.2
10 May 2013
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef WEBSERVER_H
#define WEBSERVER_H
const unsigned int gcodeBufferLength = 512; // size of our gcode ring buffer, preferably a power of 2
/* HTTP */
#define KO_START "rr_"
#define KO_FIRST 3
const unsigned int webUploadBufferSize = 2300; // maximum size of HTTP GET upload packets (webMessageLength - 700)
const unsigned int webMessageLength = 3000; // maximum length of the web message we accept after decoding
const unsigned int maxCommandWords = 4; // max number of space-separated words in the command
const unsigned int maxQualKeys = 5; // max number of key/value pairs in the qualifier
const unsigned int maxHeaders = 16; // max number of key/value pairs in the headers
const unsigned int jsonReplyLength = 2048; // size of buffer used to hold JSON reply
const unsigned int maxSessions = 8; // maximum number of simultaneous HTTP sessions
const unsigned int httpSessionTimeout = 30; // HTTP session timeout in seconds
/* FTP */
const unsigned int ftpResponseLength = 128; // maximum FTP response length
const unsigned int ftpMessageLength = 128; // maximum line length for incoming FTP commands
/* Telnet */
const unsigned int telnetMessageLength = 256; // maximum line length for incoming Telnet commands
class Webserver;
// This is the abstract class for all supported protocols
// Any inherited class should implement a state machine to increase performance and reduce memory usage.
class ProtocolInterpreter
{
public:
ProtocolInterpreter(Platform *p, Webserver *ws, Network *n);
virtual ~ProtocolInterpreter() { } // to keep Eclipse happy
virtual void ConnectionEstablished() { }
virtual void ConnectionLost(uint32_t remoteIP, uint16_t remotePort, uint16_t localPort) { }
virtual bool CharFromClient(const char c) = 0;
virtual void ResetState() = 0;
virtual bool NeedMoreData();
virtual bool DoFastUpload();
virtual bool DoingFastUpload() const;
bool FlushUploadData();
virtual void CancelUpload();
protected:
Platform *platform;
Webserver *webserver;
Network *network;
// Information for file uploading
enum UploadState
{
notUploading, // no upload in progress
uploadOK, // upload in progress, no error so far
uploadError // upload in progress but had error
};
UploadState uploadState;
FileData fileBeingUploaded;
char filenameBeingUploaded[FILENAME_LENGTH];
const char *uploadPointer; // pointer to start of uploaded data not yet written to file
unsigned int uploadLength; // amount of data not yet written to file
virtual bool StartUpload(FileStore *file);
virtual bool StoreUploadData(const char* data, unsigned int len);
bool IsUploading() const;
virtual void FinishUpload(uint32_t fileLength);
};
class Webserver
{
public:
Webserver(Platform* p, Network *n);
void Init();
void Spin();
void Exit();
void Diagnostics();
bool GCodeAvailable();
char ReadGCode();
unsigned int GetGcodeBufferSpace() const;
void ConnectionLost(const ConnectionState *cs);
void ConnectionError();
friend class Platform;
protected:
void ResponseToWebInterface(const char *s, bool error);
void AppendResponseToWebInterface(const char* s);
class HttpInterpreter : public ProtocolInterpreter
{
public:
HttpInterpreter(Platform *p, Webserver *ws, Network *n);
void ConnectionLost(uint32_t remoteIP, uint16_t remotePort, uint16_t localPort);
bool CharFromClient(const char c);
void ResetState();
bool NeedMoreData();
bool DoFastUpload();
bool DoingFastUpload() const;
void CancelUpload();
void CancelUpload(uint32_t remoteIP);
void ResetSessions();
void CheckSessions();
private:
// HTTP server state enumeration. The order is important, in particular xxxEsc1 must follow xxx, and xxxEsc2 must follow xxxEsc1.
// We assume that qualifier keys do not contain escapes, because none of ours needs to be encoded. If we are sent escapes in the key,
// it won't do any harm, but the key won't be recognised even if it would be valid were it decoded.
enum HttpState
{
doingCommandWord, // receiving a word in the first line of the HTTP request
doingFilename, // receiving the filename (second word in the command line)
doingFilenameEsc1, // received '%' in the filename (e.g. we are being asked for a filename with spaces in it)
doingFilenameEsc2, // received '%' and one hex digit in the filename
doingQualifierKey, // receiving a key name in the HTTP request
doingQualifierValue, // receiving a key value in the HTTP request
doingQualifierValueEsc1, // received '%' in the qualifier
doingQualifierValueEsc2, // received '%' and one hex digit in the qualifier
doingHeaderKey, // receiving a header key
expectingHeaderValue, // expecting a header value
doingHeaderValue, // receiving a header value
doingHeaderContinuation, // received a newline after a header value
doingPost // receiving post data
};
struct KeyValueIndices
{
const char* key;
const char* value;
};
void SendFile(const char* nameOfFileToSend);
void SendGCodeReply();
void SendJsonResponse(const char* command);
bool GetJsonResponse(const char* request, StringRef& response, const char* key, const char* value, size_t valueLength, bool& keepOpen);
void GetJsonUploadResponse(StringRef& response);
bool ProcessMessage();
bool RejectMessage(const char* s, unsigned int code = 500);
bool Authenticate();
bool IsAuthenticated() const;
void UpdateAuthentication();
void RemoveAuthentication();
HttpState state;
// Buffers for processing HTTP input
char clientMessage[webMessageLength]; // holds the command, qualifier, and headers
unsigned int clientPointer; // current index into clientMessage
char decodeChar;
const char* commandWords[maxCommandWords];
KeyValueIndices qualifiers[maxQualKeys + 1]; // offsets into clientQualifier of the key/value pairs, the +1 is needed so that values can contain nulls
KeyValueIndices headers[maxHeaders]; // offsets into clientHeader of the key/value pairs
unsigned int numCommandWords;
unsigned int numQualKeys; // number of qualifier keys we have found, <= maxQualKeys
unsigned int numHeaderKeys; // number of keys we have found, <= maxHeaders
// HTTP sessions
struct HttpSession
{
uint32_t ip;
float lastQueryTime;
bool isPostUploading;
uint16_t postPort;
};
HttpSession sessions[maxSessions];
unsigned int numActiveSessions;
protected:
bool uploadingTextData; // do we need to count UTF-8 continuation bytes?
uint32_t numContinuationBytes; // number of UTF-8 continuation bytes we have received
uint32_t postFileLength, uploadedBytes; // how many POST bytes do we expect and how many have already been written?
bool StartUpload(FileStore *file);
bool StoreUploadData(const char* data, unsigned int len);
void FinishUpload(uint32_t fileLength);
};
HttpInterpreter *httpInterpreter;
class FtpInterpreter : public ProtocolInterpreter
{
public:
FtpInterpreter(Platform *p, Webserver *ws, Network *n);
void ConnectionEstablished();
void ConnectionLost(uint32_t remoteIP, uint16_t remotePort, uint16_t localPort);
bool CharFromClient(const char c);
void ResetState();
bool DoingFastUpload() const;
private:
enum FtpState
{
authenticating, // not logged in
authenticated, // logged in
waitingForPasvPort, // waiting for connection to be established on PASV port
pasvPortConnected, // client connected to PASV port, ready to send data
doingPasvIO // client is connected and data is being transferred
};
FtpState state;
char clientMessage[ftpMessageLength];
unsigned int clientPointer;
char ftpResponse[ftpResponseLength];
char filename[FILENAME_LENGTH];
char currentDir[FILENAME_LENGTH];
float portOpenTime;
void ProcessLine();
void SendReply(int code, const char *message, bool keepConnection = true);
void SendFeatures();
void ReadFilename(int start);
void ChangeDirectory(const char *newDirectory);
};
FtpInterpreter *ftpInterpreter;
class TelnetInterpreter : public ProtocolInterpreter
{
public:
TelnetInterpreter(Platform *p, Webserver *ws, Network *n);
void ConnectionEstablished();
void ConnectionLost(uint32_t remoteIP, uint16_t remotePort, uint16_t local_port);
bool CharFromClient(const char c);
void ResetState();
bool NeedMoreData();
void HandleGcodeReply(const char* reply);
bool HasRemainingData() const;
void RemainingDataSent();
private:
enum TelnetState
{
authenticating, // not logged in
authenticated // logged in
};
TelnetState state;
char clientMessage[telnetMessageLength];
unsigned int clientPointer;
bool sendPending;
void ProcessLine();
};
TelnetInterpreter *telnetInterpreter;
// G-Code processing
void ProcessGcode(const char* gc);
void LoadGcodeBuffer(const char* gc);
void StoreGcodeData(const char* data, size_t len);
private:
// Buffer to hold gcode that is ready for processing
char gcodeBuffer[gcodeBufferLength];
unsigned int gcodeReadIndex, gcodeWriteIndex; // head and tail indices into gcodeBuffer
// Misc
Platform* platform;
Network* network;
bool webserverActive;
const ConnectionState *readingConnection;
float lastTime;
float longWait;
};
inline bool ProtocolInterpreter::NeedMoreData() { return true; }
inline bool ProtocolInterpreter::DoingFastUpload() const { return false; }
inline bool ProtocolInterpreter::IsUploading() const { return uploadState != notUploading; }
inline void Webserver::HttpInterpreter::FinishUpload(uint32_t fileLength) { ProtocolInterpreter::FinishUpload(fileLength + numContinuationBytes); }
inline bool Webserver::TelnetInterpreter::NeedMoreData() { return false; } // we don't want a Telnet connection to block everything else
inline bool Webserver::TelnetInterpreter::HasRemainingData() const { return sendPending; }
inline void Webserver::TelnetInterpreter::RemainingDataSent() { sendPending = false; }
inline unsigned int Webserver::GetGcodeBufferSpace() const { return (gcodeReadIndex - gcodeWriteIndex - 1u) % gcodeBufferLength; }
#endif