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Seems like there are not many issues #28
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This is an example of about 3 months of updates and issue solves - just in case you are here and did not go to the updates page: ZIM 10.4.0 LIST WITH CHECKBOX PATH TRAVERSE THREE - RETINA - IMPROVEMENT PIZZAZZ 3 - RETINA - IMPROVEMENT ANIMATE REPLAY TWEEN - PATCH GENERAL PATCHES Updated ZIM Docs, Code page, Distill, Bubbling Videos, Templates, GitHub, NPM, TypeScript ZIM 10.3.1 Updated CDN, Distill, TypeScript, NPM, Templates, Code Page, Docs ZIM 10.3.0 ADOBE ANIMATE - IMPROVEMENT Adobe Animate scales the stage - which affects globalToLocal, localToGlobal, localToLocal.
OTHER ADOBE ISSUES
SQUIGGLE AND BLOB PATH - IMPROVEMENT
GENERAL PATCHES - added support for receiving SVG path format in the ZIM Squiggle and Blob points parameter Updated CDN, GitHub, Distill, Code page, Templates, TypeScript, NPM, Bubbling vids, Site, Tips, Social Media, Blog, Promo Ads. ZIM 10.2.0
See ZIMON in use here in an updated version of https://zimjs.com/iso/ SHAPE TWEEN IMPROVEMENT BLOB BASIC SHAPES IMPROVEMENT GENERAL Updated CDN, Templates, Distill, Code Page, TypeScript, NPM ZIM 10.1.0 GAME MODULE - VERSION 2 STYLE FOR CONTROLS IMPROVEMENT ZIM NPM ZIM MVC GENERAL This has been a large undertaking over the last month... well and five years. ZIM 10.0.1 Added a percent parameter to ZIM Circle that makes a Circle have a percent arc. Added spin() method to Physics objects Added pointsAdjusted property to Squiggle and Blob to change rotated or scaled points to non-rotated and non-scaled PATCHED - added setting scrollX and scrollY to 0 for fit, full, outside modes Updated TypeScript, Templates, Code Page, CDN, Docs and Updates ;-) ZIM TEN 10 - adds 29k PHYSICS - IMPROVEMENT DisplayObject Methods: Physics Methods: PICK SVG CONTAINER HIERARCHY LIST ACCORDION TIP GENERAL *** patches TypeScript, Templates, Distill, Bubbling, Code page, have all been updated. |
The pace of issue solves and updates has been similar to the sample above for 4 or 5 years straight now. ZIM is incredibly active. Come on in the SLACK where we handle all support and sharing https://zimjs.com/slack and please leave us a GitHub star if you are so inclined. We have neglected GitHub socially in the past... and now are needing more stars to get into CDNjs, etc. Thanks!! |
ZIM Cat - added 64K - June 01, 2020
TIME SYNTH
DIAL AND SLIDER - IMPROVEMENT STYLE - IMPROVEMENT ZIM BASE WIRE WIRE WORKINGS PAGE PAGES LINE POLY ASSETS ZIM Asset Object now handles multiple paths that override the main path parameter SOUND MOVEMENT SCRAMBLER TILE ZIM SHAPES ANIMATE SELECTOR TEXT EDITOR - dedicated to Ami Hanya - long time ZIM user and enthusiast LABEL BUTTON BIND VERSION GENERAL *** IMPROVEMENT GENERAL FIXES PHYSICS - 2.1 added ability to physics.drag(object) GAME - 2.3 added ZIM Kids PATCHED PATCHES SINCE NPM THREE DOCS UPDATED |
ZIM Cat 01 - added 31K - August 28, 2020
DOCS GENERATOR The arrangement is similar to Processing (or P5js for a JS version). setup - happens once at the start (similar to Processing)
The drawing uses matrix transforms on Shape which takes the shape out of traditional positioning. The drawing container is automatically added to the default stage as the Generator is created CONNECTORS
The num parameter limits the number of lines that can be drawn from a node. The Line can be set to have start and end heads. Currently, there are no pre-made lines - the user would have to make these. LINE COLORS SERIES LOADER FOR TEXT AND JSON MADE WITH ZIM FLIPPER CORS Now, adding https://cors.zimjs.com/ in front of a full URL This should be used only when there is a CORS issue SOCKET - IMPROVEMENT DISTILL - IMPROVEMENT WONDER - IMPROVEMENT GENERAL SITE PATCHED GAME 2.4 OBJECT DRAGGABLE DOC VIDEOS UPDATED |
ZIM Cat 02 - added 12K - November 18, 2020
BOOK LABELLETTERS - Accepts Tags IMPROVEMENT CHOP TOALPHA GENERATOR UPDATES GENERAL PATCHES MEMORY (Patched in ZIM Cat 02) IMPROVEMENT LAYOUT ZIM DEV SITE ZIM LAB ZIM ZOOM UPDATED |
These are formatted at https://zimjs.com/updates.html - so please visit the site for the latest updates solving thousands of issues over the last six years. Issues are usually solved within a day. |
I guess this explains why I can't find many resources, discussion, or information about ZIM. It's all lost to slack, and not available for search engine indexing. 🤔 It's pretty highly NOT recommended to deal with issues in information black holes such as Slack. This means that users can't actually find information about your engine via Googling. And that information is perpetually lost in a private portion of the internet. This does not do you or the community any favors, and significantly restricts troubleshooting & research. There are lots of ways to have issue boards that result in critical information not being lost on a regular basis. GitHub issues, GitHub discussions, Discourse (forum specifically made for this task), a classic forum ...etc For devs, access to self-help information & troubleshooting on platforms they already use is paramount, eliminating that makes onboarding harder, and can quickly drive potential users away. It hurts engagement, lowers search engine priority, and overall makes ZIM more obscure. I don't say this just to be critical, but to help, bringing your information to devs in the platform they use instead of having devs hunt to find it from you in a private space is an important concept for engagement & recognition. You have an awesome project here, seriously impressive and worthy of greater recognition, and the lack of available information online (Aside from your docs) really doesn't do you or ZIM any favors, if anything it's actively doing you & users a disfavor. |
We are looking into it, @douglasg14b - thanks for the advice. |
@douglasg14b - we have just launched a new forum at https://forum.zimjs.com on our servers powered by Discourse. Cheers. |
We tend to deal with issues through our Slack channels at http://zimjs.com/slack. You are welcome to join! If you use ZIM, then you should join. The updates on these issues can be found here http://zimjs.com/updates.html. You can see that there is very active progress at all times - these correspond to the updates in the code here. You are still welcome to submit an issue here if you like.
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