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ForceOneObject.cpp
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ForceOneObject.cpp
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/**
* @file ForceOneObject.cpp
* @author Dan R. Lipsa
* @date 8 March 2012
*
* Implementation for the ForceOneObject class
*
*/
#include "Body.h"
#include "Debug.h"
#include "ForceOneObject.h"
#include "Utils.h"
// ForceNamesOneObject
// ===========================================================================
ForceNamesOneObject::ForceNamesOneObject () :
m_bodyId (INVALID_INDEX)
{
}
// ForceOneObject
// ===========================================================================
ForceOneObject::ForceOneObject () :
m_networkTorque (0),
m_pressureTorque (0)
{
}
ForceOneObject::ForceOneObject (boost::shared_ptr<Body> body) :
m_body (body),
m_networkTorque (0),
m_pressureTorque (0)
{
}
ForceOneObject& ForceOneObject::operator+= (const ForceOneObject& other)
{
m_networkForce += other.m_networkForce;
m_pressureForce += other.m_pressureForce;
m_networkTorque += other.m_networkTorque;
m_pressureTorque += other.m_pressureTorque;
return *this;
}
ForceOneObject ForceOneObject::operator/ (float value) const
{
ForceOneObject foo = *this;
foo.m_networkForce /= value;
foo.m_pressureForce /= value;
foo.m_networkTorque /= value;
foo.m_pressureTorque /= value;
return foo;
}
ForceOneObject& ForceOneObject::operator-= (const ForceOneObject& other)
{
m_networkForce -= other.m_networkForce;
m_pressureForce -= other.m_pressureForce;
m_networkTorque -= other.m_networkTorque;
m_pressureTorque -= other.m_pressureTorque;
return *this;
}
G3D::Vector3 ForceOneObject::GetForce (ForceType::Enum type) const
{
switch (type)
{
case ForceType::NETWORK:
return m_networkForce;
case ForceType::PRESSURE:
return m_pressureForce;
case ForceType::RESULT:
return m_networkForce + m_pressureForce;
default:
RuntimeAssert (
false, "ForceOneObject::GetForce: Invalid ForceType::Enum: ", type);
return G3D::Vector3::zero ();
}
}
float ForceOneObject::GetTorque (ForceType::Enum type) const
{
switch (type)
{
case ForceType::NETWORK:
return m_networkTorque;
case ForceType::PRESSURE:
return m_pressureTorque;
case ForceType::RESULT:
return m_networkTorque + m_pressureTorque;
default:
RuntimeAssert (
false, "ForceOneObject::GetTorque: Invalid ForceType::Enum: ", type);
return 0;
}
}
void ForceOneObject::SetForce (ForceType::Enum type,
float x, float y, float z)
{
G3D::Vector3 value (x, y, z);
switch (type)
{
case ForceType::NETWORK:
m_networkForce = value;
break;
case ForceType::PRESSURE:
m_pressureForce = value;
break;
default:
RuntimeAssert (
false, "ForceOneObject::SetForce: Invalid ForceType::Enum: ", type);
}
}
void ForceOneObject::SetTorque (ForceType::Enum type, float t)
{
switch (type)
{
case ForceType::NETWORK:
m_networkTorque = t;
break;
case ForceType::PRESSURE:
m_pressureTorque = t;
break;
default:
RuntimeAssert (
false, "ForceOneObject::SetTorque: Invalid ForceType::Enum: ", type);
}
}
string ForceOneObject::ToString () const
{
ostringstream ostr;
ostr << "body id: " << m_body->GetId () << endl
<< "network force: " << m_networkForce
<< ", length: " << m_networkForce.length () << endl
<< "pressure force: " << m_pressureForce
<< ", length: " << m_pressureForce.length () << endl
<< "network torque: " << m_networkTorque << endl
<< "pressure torque: " << m_pressureTorque << endl;
return ostr.str ();
}
ostream& operator<< (ostream& ostr, const ForceOneObject& foo)
{
return ostr << foo.ToString ();
}