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make_unity_symlink.bat
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make_unity_symlink.bat
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cd /d %~dp0
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Attributes.cs" "..\..\..\..\MessagePack\Attributes.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\FloatBits.cs" "..\..\..\..\MessagePack\FloatBits.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\IFormatterResolver.cs" "..\..\..\..\MessagePack\IFormatterResolver.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\IMessagePackSerializationCallbackReceiver.cs" "..\..\..\..\MessagePack\IMessagePackSerializationCallbackReceiver.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\MessagePackBinary.cs" "..\..\..\..\MessagePack\MessagePackBinary.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\MessagePackCode.cs" "..\..\..\..\MessagePack\MessagePackCode.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\MessagePackSerializer.cs" "..\..\..\..\MessagePack\MessagePackSerializer.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\MessagePackSerializer.Json.cs" "..\..\..\..\MessagePack\MessagePackSerializer.Json.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\MessagePackSerializer.NonGeneric.cs" "..\..\..\..\MessagePack\MessagePackSerializer.NonGeneric.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Nil.cs" "..\..\..\..\MessagePack\Nil.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\StringEncoding.cs" "..\..\..\..\MessagePack\StringEncoding.cs"
mklink /D ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Formatters" "..\..\..\..\MessagePack\Formatters"
mklink /D ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Internal" "..\..\..\..\MessagePack\Internal"
mklink /D ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Resolvers" "..\..\..\..\MessagePack\Resolvers"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Unity\UnityResolver.cs" "..\..\..\..\..\MessagePack.UnityShims\UnityResolver.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\Unity\Formatters.cs" "..\..\..\..\..\MessagePack.UnityShims\Formatters.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\UnsafeExtensions\UnityBlitResolver.cs" "..\..\..\..\..\MessagePack.UnityShims\Extension\UnityBlitResolver.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\UnsafeExtensions\UnsafeBlitFormatter.cs" "..\..\..\..\..\MessagePack.UnityShims\Extension\UnsafeBlitFormatter.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\Tests\Class1.cs" "..\..\..\..\..\sandbox\SharedData\Class1.cs"
mklink /D ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\LZ4\Codec" "..\..\..\..\..\MessagePack\LZ4\Codec"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\LZ4\LZ4MessagePackSerializer.cs" "..\..\..\..\..\MessagePack\LZ4\LZ4MessagePackSerializer.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\LZ4\LZ4MessagePackSerializer.JSON.cs" "..\..\..\..\..\MessagePack\LZ4\LZ4MessagePackSerializer.JSON.cs"
mklink ".\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\LZ4\LZ4MessagePackSerializer.NonGeneric.cs" "..\..\..\..\..\MessagePack\LZ4\LZ4MessagePackSerializer.NonGeneric.cs"