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Alpine-linux compiling #1966
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Alpine Linux uses I started working on an |
Thanks. I was thinking, something is off. New in Alpine Linux. I found recommendation of Alpine Linux, because it use little resources. Just get started reusing some old hardware as Empty Epsilon kiosk. Can you provide link to your guide? |
I'll update the Wiki page hopefully this weekend with updated instructions. |
Thx. |
Here is my APKBUILD file for EmptyEpsilon. Tested on x86 Edge. Should work on 3.17 on x86_64. You'll need to install alpine-sdk Create a couple of directories in your home directory:
To update the checksums in the APKBUILD file, run If it compiles successfully you should have a EmptyEpsilon APK file in your home directory at ~/packages/alpine-build/x86_64/emptyepsilon-2022.10.28-r0.apk There should be a Icon in your Applications menu (or wherever your Window Manager keeps your Icons for application launcher) |
Hopefully I didn't miss anything. Let me know if you still have issues. |
FYI: Listed license is slightly wrong. The code is GPLv2, but not all assets are. Common mistake, and most packaging systems have easy way to deal with this except for packing the assets in a 2nd package. |
I'm aware of this. One of the reasons I haven't updated the Wiki yet. |
You could put it with a "custom" license in the APKBUILD on the wiki, that would at least archive the instructions better. |
I followed the docs but when try to install the debian package there is an error:
This is the same pc, wich compiled the game.
Did I missed some step or cmake or ninja had to have more arguments?
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