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.gitignore

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*.ads
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#Junk Folders
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x64*
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.vs*
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Debug*
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Release*
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Build*
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third_party*
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saves*
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**/x64
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/.vs
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**/Build/
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**/Debug/
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**/Release/
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**/saves/
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/third_party/**/

license.txt

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The MIT License
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Copyright (c) 2016 Cristian Alexandru Geambasu([email protected])
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Copyright (c) 2016-2019 Cristian Alexandru Geambasu
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without restriction,

preview.png

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readme.md

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# About
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A Tetris clone written in C++ using the SFML framework.
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![](preview.png)
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# Download
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You can download a build of the game from [Google Drive](https://drive.google.com/file/d/1A8ggqf1253U-Wf5znWyc8P1MA1kk2mxu/view). You will need Windows 7 or newer to run the game.
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# How To Build The Game
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* Download the [SFML 2.5.1](https://www.sfml-dev.org/download/sfml/2.5.1/) binaries and unzip them in the **third_party** folder.
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* Download the [TGUI 0.8.3](https://github.com/texus/TGUI/releases) binaries and unzip them in the **third_party** folder.
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* Open the project in **Visual Studio 2017**.
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* Build and run the game.
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**The binaries you download *must* be for the *Visual C++ 15 (2017) - 32-bit* compiler. If you want to use a different compiler you'll need to build SFML and TGUI from the source code.**

third_party/readme.md

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Download the [SFML 2.5.1](https://www.sfml-dev.org/download/sfml/2.5.1/) and [TGUI 0.8.3](https://github.com/texus/TGUI/releases) binaries and unzip them in this folder. The binaries **must** be for the **Visual C++ 15 (2017) - 32-bit** compiler.

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