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player.lua
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player.lua
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push = require "push"
Class = require 'Class'
require 'laser'
player = Class{}
function player:init(x, y, dx)
self.x = x
self.y = y
self.dx = dx
self.image = love.graphics.newImage("sprites/Player.png")
self.width = self.image:getWidth()
self.height = self.image:getHeight()
self.hit = false
self.lasers = {
}
end
function player:render()
if self.hit == true then
gameover = true
self.x = 625
self.y = WINDOW_HEIGHT-50
love.graphics.draw(self.image, self.x, self.y, 0, 1, 1, self.width, self.height)
elseif self.hit == false then
self.x = self.x + self.dx
love.graphics.draw(self.image, self.x, self.y, 0, 1, 1, self.width, self.height)
if self.x < 100 then
self.dx = 0
self.x = 100
elseif self.x > 1250 then
self.dx = 0
self.x = 1250
end
for count = 1, table.getn(self.lasers) do
self.lasers[count]:render()
end
end
end
function player:fire()
if self.hit == false then
table.insert(self.lasers, laser(self.x,self.y-30))
end
end
function player:check()
for count = 1, table.getn(wave1.aliensfireing) do
for count2 = 1, table.getn(wave1.aliensfireing[count].alienlasers) do
if wave1.aliensfireing[count].alienlasers[count2].y == self.y+10 and wave1.aliensfireing[count].alienlasers[count2].x > self.x-40 and wave1.aliensfireing[count].alienlasers[count2].x < self.x+40 and self.hit == false then
self.hit = true
return true
end
end
end
end