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gl debug callback should be extern(System) and not necessarily throw #7

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AndrejMitrovic opened this issue May 16, 2016 · 3 comments

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@AndrejMitrovic
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It's typed as extern(Windows), this is pretty much wrong on Linux. :P

Also, apparently newer drivers like to emit a whole bunch of info messages now, so the user has to filter the message before deciding whether it's an actual error or not (sigh).

@AndrejMitrovic
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@p0nce can you add me back to the https://github.com/d-gamedev-team/ org if you still have access? I have a whole bunch of maintenance work I have to do on these projects. :)

@p0nce
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p0nce commented May 29, 2016

Sure :) I was wondering what happened to you!

@AndrejMitrovic
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I was busy at some other place ;)

I'm still there but I want to get back to OSS-dev.

Thanks for re-adding me!

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