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Remove Console.WriteLine calls from library #12

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IntelOrca opened this issue Apr 9, 2024 · 1 comment
Open

Remove Console.WriteLine calls from library #12

IntelOrca opened this issue Apr 9, 2024 · 1 comment

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@IntelOrca
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When using the library, I get a lot of output in the console. These look like warnings, although they aren't causing an issue. Can they be moved to some logger that you can pass instead so it doesn't pollute stdout?

Detect via.geometry.Face[12].v0 as Object
Detect via.physics.Collider[21].v2 as Object
Detect via.physics.Collider[21].v3 as Object
Detect via.physics.Collider[21].v4 as Object
Detect via.geometry.GeometryBrush[22].v1 as Object
Detect via.geometry.GeometryBrush[22].v9 as Object
Detect via.geometry.GeometryBrush[22].v17 as Object
Detect via.geometry.GeometryBrush[22].v27 as Object
Detect via.render.IESLight[93].v2 as Object
Detect chainsaw.collision.PartnerActorZoneUserData[46].v1 as Object
Detect chainsaw.collision.PartnerAutoRecoveryZoneUserData[47].v1 as Object
Detect chainsaw.JetSkiColliderUserData[454].v1 as Object
Detect via.render.LightShaft[58].v0 as Object
Detect via.render.LightShaft[58].v31 as Object
Detect via.effect.lensflare.LensflarePlayer[61].v6 as Object
Detect chainsaw.collision.PlayerActorZoneUserData[1084].v1 as Object
FolderDatas and parent is null
FolderDatas and parent is null
FolderDatas and parent is null
FolderDatas and parent is null
FolderDatas and parent is null
FolderDatas and parent is null
@czastack
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Fine, log interface can be optimized.

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