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Would generally like to close the gap of classic/ogre skill basis removing the incredible demand for "Entity" lists in a players toolbelt and going back to the origins of targeting through brackets (or tab on ogre)
Targeting in its current state is roughly 340 degrees as compared to a normal MMO/FPS style game where your perspective is like an isosceles triangle, the tip being the player extending outwards approx 45-60 degrees. Currently it feels as if, and even proven to be able to target someone outside your FoV that would be considered behind you. Attached image shows a more realistic approach to player targeting revisions.
Also a secondary approach would be even to add a "Targeting Priority" system where we can just control the flow of what we're targeting. IE: xx Priority: Nearest, Priority: Furthest, Priority: Enemy, Priority: Ally. Available in a drop down menu in the settings, if thats a possible solution.
The text was updated successfully, but these errors were encountered:
Would generally like to close the gap of classic/ogre skill basis removing the incredible demand for "Entity" lists in a players toolbelt and going back to the origins of targeting through brackets (or tab on ogre)
Targeting in its current state is roughly 340 degrees as compared to a normal MMO/FPS style game where your perspective is like an isosceles triangle, the tip being the player extending outwards approx 45-60 degrees. Currently it feels as if, and even proven to be able to target someone outside your FoV that would be considered behind you. Attached image shows a more realistic approach to player targeting revisions.
Also a secondary approach would be even to add a "Targeting Priority" system where we can just control the flow of what we're targeting. IE: xx Priority: Nearest, Priority: Furthest, Priority: Enemy, Priority: Ally. Available in a drop down menu in the settings, if thats a possible solution.
The text was updated successfully, but these errors were encountered: