You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+10Lines changed: 10 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -20,6 +20,7 @@ TransceiVR is a package that enables asymmetric communication within Unity VR pr
20
20
### Installation
21
21
1. Open Unity Project (VR enabled optional) and Unity Package Manager
22
22
2. Import `Unity RenderStreaming` from the Unity Package Manager in the editor (You may have to select `Show preview packages` under the `Advanced` tab)
10. Launch the web server (webserver.exe) and copy one of the urls in the launched windows in the Signalling URL in the 'RenderStreaming' gameObject. (For example: http://127.0.0.1/)
11. Navigate to the Signalling URL in a compatible web browser (such as Chrome)
35
40
12. Run the scene in Unity and then start the client.
36
41
37
42
> To use the object selection feature download the Quick Outline package from the Unity Asset Store: https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
For further details on the Render Streaming package and server refer to the Unity Render Streaming documentation [https://docs.unity3d.com/Packages/[email protected]/manual/index.html]
@@ -51,6 +57,10 @@ Each instance of the web client is assigned an ID with a respective camera.
51
57
| Annotate Window | Places an annotation on the 'annotation window' gameObject view |
52
58
| Switch View | Switch between the external camera (only make changes on the client view |
0 commit comments