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Currency and Equipment

A realm does not run itself on good intentions and the strength of its warriors alone. The trade of goods and currency representative of goods and services is a vital component of the functions of each of the Five Realms, and indeed most races with any structure to their society.

Within the Five Realms there exist multiple currencies, from the major currencies of the realm themselves (Sovereigns, Marks, Denarii and Crux), to local currencies and those of distant realms. For the purposes of the Chronicle, however it will be the aethershard currency commonly used by the Dra’zhar that form the basis for the in-game economy.

  • A Lightshard (ls) is the lowest denomination, and are formed from small chips or cut crystals of poor quality clear or pale yellow aetherstone.
  • A Sunshard (ss) is the common denomination for trading, and is typically a well formed yellow crystal of useful aetherstone. 1 ss equals 10 ls.
  • A Moonshard (ms) is a valuable denomination, a near flawless blue aetherstone prized for arcane purposes. 1 ms equals 50 ss.
  • A Nobleshard (ns) is a very rare denomination, a perfect purple aetherstone crystal of inherent power and potential. 1 ns equals 20 ms.

Each character starts with 1000 Sunshards (ss) to buy their weapons, armour, tools and other key pieces of starting equipment.

During the Chronicle, while it is encouraged that players buy and sell food, trinkets and clothing, and pay those that help them or they are feeling generous towards using their currency, the Gamemaster team are not concerned with tracking whether a player has paid in-game for every last piece of equipment they possess.

For those that wish to read it, the Crucible Codex provides a longer list of equipment possibilities, but this is intended more for reference purposes, as many of the items on the list will not have any practical impact upon the game except for set dressing.

<tr>
	<th valign="top">WEAPON</th>
	<th valign="top">Description</th>
	<th valign="top">Cost (ss)</th>
	<th valign="top">In-Game Use</th>
</tr>

<tr>
	<td valign="top">Arrow / Bolt</td>
	<td valign="top">One arrow or bolt</td>
	<td valign="top">5</td>
	<td valign="top"></td>
</tr>

<tr>
	<td valign="top">Short Weapon</td>
	<td valign="top">Small weapon such as a dagger or hatchet up to half a metre long.</td>
	<td valign="top">20</td>
	<td valign="top">Less than 50cm in length. Does not count as another sort of weapon, even if in the shape of
		one.</td>
</tr>

<tr>
	<td valign="top">Sap</td>
	<td valign="top">Solid blackjack that can be used to bludgeon and stun a victim.</td>
	<td valign="top">20</td>
	<td valign="top">Can be used by anyone to strike an Off-Guard target (between the shoulder blades) and inflict
		STUN.</td>
</tr>

<tr>
	<td valign="top">Stave</td>
	<td valign="top">Simple two metre wooden pole for multiple uses including combat.</td>
	<td valign="top">20</td>
	<td valign="top">Does not get a damage bonus from the ‘Two-Handed Weapon Control’ ability. Counts as both
		a polearm and a blunt weapon for the purpose of Weapon Skill abilities, though they cannot be used to
		deliver LETHAL attacks.</td>
</tr>

<tr>
	<td valign="top">One Handed Weapon</td>
	<td valign="top">Standard sword, axe, mace or similar weapon intended for single-handed wielding and between
		half and just over a metre long</td>
	<td valign="top">40</td>
	<td valign="top">Between 50 and 110cm in length.</td>
</tr>

<tr>
	<td valign="top">Bow / Crossbow</td>
	<td valign="top">Projectile weapon capable of shooting an arrow or bolt with tremendous power</td>
	<td valign="top">60</td>
	<td valign="top">Must have a draw strength of no more than 30lb.</td>
</tr>

<tr>
	<td valign="top">Two Handed Weapon</td>
	<td valign="top">Large sword, axe, mace, glaive or similar weapon intended for twohanded wielding and over a
		metre long</td>
	<td valign="top">80</td>
	<td valign="top">Over 110cm in length. If using the ‘Two-handed Weapon Control’ ability, both hands must
		still be holding the weapon when a blow is landed to qualify for the bonus damage.</td>
</tr>
<tr>
	<th valign="top">Armour</th>
	<th valign="top">Description</th>
	<th valign="top">Cost (ss)</th>
	<th valign="top">In-Game Use</th>
</tr>

<tr>
	<td valign="top">Helmet, Open</td>
	<td valign="top">Leather or metal partial head protection</td>
	<td valign="top">100</td>
	<td valign="top">Provides 1 Armour Point. Can RESIST any STUN effects through use of sap against you. SLEEP
		effects though use of a sap against you are reduced to STUN (but not then resisted).</td>
</tr>

<tr>
	<td valign="top">Shield, Small</td>
	<td valign="top">Small lightweight protection against sword blows and arrow fire</td>
	<td valign="top">100</td>
	<td valign="top">Less than 80cm in diameter. Any melee strike that deals damage or most effects delivered by a
		weapon are automatically resisted if they strike the shield. Effects delivered by spell packets that
		don’t specifically deal damage affect the wielder of a shield they strike.</td>
</tr>

<tr>
	<td valign="top">Bracers</td>
	<td valign="top">Leather or metal forearm protection</td>
	<td valign="top">100</td>
	<td valign="top">Provides 1 Armour Point.</td>
</tr>

<tr>
	<td valign="top">Tassets, Light</td>
	<td valign="top">Leather upper leg protection</td>
	<td valign="top">100</td>
	<td valign="top">Provides 1 Armour Point.</td>
</tr>

<tr>
	<td valign="top">Helmet, Closed</td>
	<td valign="top">Leather or metal full head protection</td>
	<td valign="top">150</td>
	<td valign="top">Provides 1 Armour Points. Immune to STUN effects, and RESIST any SLEEP effects through use of
		sap against you.</td>
</tr>

<tr>
	<td valign="top">Breastplate, Light</td>
	<td valign="top">Leather torso protection</td>
	<td valign="top">150</td>
	<td valign="top">Provides 1 Armour Point.</td>
</tr>

<tr>
	<td valign="top">Greaves</td>
	<td valign="top">Leather or metal lower leg protection</td>
	<td valign="top">150</td>
	<td valign="top">Provides 1 Armour Point.</td>
</tr>

<tr>
	<td valign="top">Shield, Large</td>
	<td valign="top">Large sturdy protection against sword blows and arrow fire</td>
	<td valign="top">200</td>
	<td valign="top">As Small Shield, but between 80-130cm in diameter.</td>
</tr>

<tr>
	<td valign="top">Breastplate, Medium</td>
	<td valign="top">Thick leather or metal torso protection</td>
	<td valign="top">250</td>
	<td valign="top">Provides 2 Armour Points.</td>
</tr>

<tr>
	<td valign="top">Tassets, Heavy</td>
	<td valign="top">Metal upper leg protection</td>
	<td valign="top">250</td>
	<td valign="top">Provides 2 Armour Points.</td>
</tr>

<tr>
	<td valign="top">Breastplate, Heavy</td>
	<td valign="top">Metal torso protection</td>
	<td valign="top">400</td>
	<td valign="top">Provides 3 Armour Points.</td>
</tr>
<tr>
	<th valign="top">Tool</th>
	<th valign="top">Description</th>
	<th valign="top">Cost (ss)</th>
	<th valign="top">In-Game Use</th>
</tr>

<tr>
	<td valign="top">Trap</td>
	<td valign="top">Debilitating and potentially lethal device to set up for intended victims</td>
	<td valign="top">10</td>
	<td valign="top">You can set up a popper trap that inflicts 3 damage and CRIPPLE on anyone that triggers
		it.</td>
</tr>

<tr>
	<td valign="top">Merchant's scale</td>
	<td valign="top">Finely balanced scale for the measurement of currency or fine trade goods</td>
	<td valign="top">20</td>
	<td valign="top"></td>


</tr>

<tr>
	<td valign="top">Craftsman's tools</td>
	<td valign="top">Sturdy and adaptable tools for any craftsman to ply their trade</td>
	<td valign="top">50</td>
	<td valign="top">Required for Crafting</td>
</tr>

<tr>
	<td valign="top">Musical instrument</td>
	<td valign="top">Common musical instrument</td>
	<td valign="top">50</td>
	<td valign="top"></td>
</tr>

<tr>
	<td valign="top">Reagent pouch</td>
	<td valign="top">Specially treated pouch to keep hold of important magical reagents, from which a caster can
		draw their power at a short distance.</td>
	<td valign="top">50</td>
	<td valign="top">Do not need to touch reagents before casting. Must be worn on the person to be used.</td>
</tr>

<tr>
	<td valign="top">Adventuring kit</td>
	<td valign="top">Wulfe Frys special collection of all the bare essentials for a starting adventurer</td>
	<td valign="top">100</td>
	<td valign="top">Is intended to cover a wide range of various minor items of adventuring gear, such as
		candles, small mirrors and a ten metre rope. Lock, novice Simple lock for keeping things secure 150 When
		placed on a lockable object, indicate its  level with a green cord.</td>
</tr>

<tr>
	<td valign="top">Spellbook</td>
	<td valign="top">Blank parchment tome for mages to inscribe spells within</td>
	<td valign="top">150</td>
	<td valign="top"></td>
</tr>

<tr>
	<td valign="top">Thieves' tools</td>
	<td valign="top">Set of lockpicks and other precise tools for breaking and entering</td>
	<td valign="top">150</td>
	<td valign="top">Required for use of the ‘Lockpicking’ abilities.</td>
</tr>

<tr>
	<td valign="top">Lock, adept</td>
	<td valign="top">Advanced lock with some protection against would-be lockpickers</td>
	<td valign="top">300</td>
	<td valign="top">When placed on a lockable object, indicate its level with a orange cord.</td>
</tr>

<tr>
	<td valign="top">Alchemist's kit</td>
	<td valign="top">Alembics, calcinators and other assorted devices for concocting potent elixirs</td>
	<td valign="top">500</td>
	<td valign="top">Required for creating any elixirs using the ‘Alchemist’ abilities.</td>
</tr>

<tr>
	<td valign="top">Enchanter's tools</td>
	<td valign="top">Precise arcane instruments for imbuing potent energies into awaiting items</td>
	<td valign="top">500</td>
	<td valign="top">Required for creating any Enchanted Artefacts using the ‘Enchanter’ ability.</td>
</tr>

<tr>
	<td valign="top">Physician's kit</td>
	<td valign="top">Well-stocked selection of tools and consumables for treating the sick and injured</td>
	<td valign="top">500</td>
	<td valign="top">Required for treating anyone for the Adept and Expert level ‘Physician’ abilities.</td>
</tr>

<tr>
	<td valign="top">Pocketwatch</td>
	<td valign="top">Complex mechanical device for keeping track of time</td>
	<td valign="top">500</td>
	<td valign="top"></td>
</tr>

<tr>
	<td valign="top">Ritualist's tools</td>
	<td valign="top">Esoteric and potent foci for channelling ritualistic magic by those with the art</td>
	<td valign="top">500</td>
	<td valign="top">Required for casting any spells that are marked as or carried out as a Ritual Cast.</td>
</tr>
<tr>
	<th valign="top">Material</th>
	<th valign="top">Description</th>
	<th valign="top">Cost (ss)</th>
</tr>

<tr>
	<td valign="top">Common Ore</td>
	<td valign="top">One unit of quartz or iron ore</td>
	<td valign="top">40</td>
</tr>

<tr>
	<td valign="top">Uncommon Ore</td>
	<td valign="top">One unit of silver or gold ore</td>
	<td valign="top">100</td>
</tr>

<tr>
	<td valign="top">Rare Ore</td>
	<td valign="top">One unit of a rare aetherically infused ore such as Crystal, Adamantium, Mithril or
		Orichalcum</td>
	<td valign="top">1000</td>
</tr>

<tr>
	<td valign="top">Common environmental reagent</td>
	<td valign="top">One unit of a common environmental reagent, such as Fern Frond, Ginseng, Jasmine,
		Morning Dew, Rock Salt, Sea Shell, Spider Silk, Sulphur, Sunflower or Thistle Head</td>
	<td valign="top">2</td>
</tr>

<tr>
	<td valign="top">Common creature reagent</td>
	<td valign="top">One unit of a common creatre reagent, such as Bird Beak, Butterfly Wing, Cat Brain,
		Dog Canine, Gopher Tooth, Nautilus Shell, Rabbit Foot, Raven Rib, Sea Anemone or Serpent Scale</td>
	<td valign="top">3</td>
</tr>

<tr>
	<td valign="top">Lesser uncommon environmental reagent*</td>
	<td valign="top">One unit of a lesser uncommon environmental reagent, such as Black Quartz, Lotus, Moon Lily,
		Slender Vine or Wormwood</td>
	<td valign="top">30</td>
</tr>

<tr>
	<td valign="top">Lesser rare environmental reagent*</td>
	<td valign="top">One unit of a lesser rare environmental reagent, such as Blackmoor, Faerie Dust, Grave Dust,
		Mandrake Root or Witch Briar</td>
	<td valign="top">60</td>
</tr>

<tr>
	<td valign="top">Lesser uncommon creature reagent*</td>
	<td valign="top">One unit of a lesser uncommon creature reagent, such as Briar Heart, Drake Talon, Ghoul Bile,
		Goliath Tusk or Pixie Wing</td>
	<td valign="top">90</td>
</tr>

<tr>
	<td valign="top">Lesser rare creature reagent*</td>
	<td valign="top">One unit of a lesser rare creature reagent, such as Arachne Fang, Demon Tongue, Ectoplasm,
		Lupine Fur or Myrmidon Claw</td>
	<td valign="top">120</td>
</tr>

<tr>
	<td valign="top">Greater uncommon environmental reagent*</td>
	<td valign="top">One unit of a greater uncommon environmental reagent, such as Blood Moss, Executioners Hood,
		Frost Orchid, Solar Creeper or Stormweed</td>
	<td valign="top">400</td>
</tr>

<tr>
	<td valign="top">Greater rare environmental reagent*</td>
	<td valign="top">One unit of a greater rare environmental reagent, such as Black Pearl, Fire Fern, Heart Rose
		or Star Diamond</td>
	<td valign="top">600</td>
</tr>

<tr>
	<td valign="top">Greater uncommon creature reagent*</td>
	<td valign="top">One unit of a greater uncommon creature reagent, such as Eidolon Sigil, Hag’s Eye, Satyr
		Horn, Troll Jaw or Wisp Essence</td>
	<td valign="top">800</td>
</tr>

<tr>
	<td valign="top">Greater rare creature reagent*</td>
	<td valign="top">One unit of a greater rare creature reagent, such as Dahaka Sand, Dragon Blood, Ifrit Heart,
		Soul Larva or Vampire Dust</td>
	<td valign="top">1000</td>
</tr>

<tr>
	<td valign="top">Angels Hair reagent*</td>
	<td valign="top">One unit of the incredibly rare reagent known as Angels Hair</td>
	<td valign="top">3000</td>
</tr>

GM Note: The reagents marked with a * cannot merely be purchased during the Downtime. They must be found in-game, or through a specific means of acquisition.