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d3d8to9.vcxproj
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d3d8to9.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7EE21ADA-3B02-4CD6-A891-C2257A54B061}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)'=='16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)'=='17.0'">v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup>
<TargetName>d3d8</TargetName>
<OutDir>bin\$(Configuration)\</OutDir>
<IntDir>intermediate\$(Configuration)\</IntDir>
<IncludePath>$(IncludePath);$(DXSDK_DIR)\Include</IncludePath>
<LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;D3D_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>res\d3d8.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;D3D8TO9NOLOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>res\d3d8.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d9.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\d3d8to9.cpp" />
<ClCompile Include="source\d3d8to9_base.cpp" />
<ClCompile Include="source\d3d8to9_device.cpp" />
<ClCompile Include="source\d3d8to9_index_buffer.cpp" />
<ClCompile Include="source\d3d8to9_surface.cpp" />
<ClCompile Include="source\d3d8to9_swap_chain.cpp" />
<ClCompile Include="source\d3d8to9_texture.cpp" />
<ClCompile Include="source\d3d8to9_vertex_buffer.cpp" />
<ClCompile Include="source\d3d8to9_volume.cpp" />
<ClCompile Include="source\d3d8types.cpp" />
<ClCompile Include="source\interface_query.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="res\resource.h" />
<ClInclude Include="source\d3d8.hpp" />
<ClInclude Include="source\d3d8to9.hpp" />
<ClInclude Include="source\d3d8types.hpp" />
<ClInclude Include="source\d3dx9.hpp" />
<ClInclude Include="source\interface_query.hpp" />
</ItemGroup>
<ItemGroup>
<None Include="res\d3d8.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\d3d8to9.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>