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Releases: crashfort/SourceDemoRender

24

05 Nov 18:24

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24

Notable changes in this release:

  • Fixed wrong YUV output colors.
  • Layout changes in Launcher UI.

Please read the readme before using this version!

23

01 Nov 21:01

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23

Notable changes in this release:

  • Display names have been added to the game config for more descriptive game names.
  • Default video encoder is now libx264rgb.
  • A warning will now show if trying to start movie with incompatible hardware.
  • The default output directory is now the SDR folder.
  • Some optimizations in the YUV shaders.

This version also comes with a new launcher which can be found below as a separate download.

You have to update your game config before using this version.

Please read the readme before using this version!

22

12 Oct 09:46

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22

Notable changes in this release:

  • A warning will now show if trying to start movie with an invalid name (https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247.aspx).
  • Leading and trailing whitespace in movie name will now be removed.
  • Fixed potential logging display problem after ending movie when there are buffered frames.
  • If the sdr_outputdir variable is empty, the output directory is now the SDR folder not the game root.

Also added sampling demonstration in the readme to easier display what the different values mean.

Please read the readme before using this version!

21

13 Sep 19:01

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21

Notable changes in this release:

  • Library version is now showed when launching.
  • More details are showed when launching.
  • A warning will now show if unknown or no extension is supplied to startmovie.
  • Fixed sometimes not being able to get the backbuffer dimensions.
  • Some memory optimizations to improve performance.

Please read the readme before using this version!

20

26 Aug 16:25

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20

Notable changes in this release:

  • SDR has been made standalone, with no dependency on Source SDK. This removes the use for separate singleplayer and multiplayer versions.

  • Created a launcher in which SDR is started from.

  • SDR is now fully flexible with each module having multiple possibilities of formats.

  • Special characters are now allowed in sdr_outputdir and movie name.

  • Fixed some error messages not showing in full.

  • Added command sdr_accept for context specific user agreements.

  • Removed GameConfigLatest.

Please read the readme before using this version! Also about launching!

19

02 Aug 07:33

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19

Notable changes in this release:

  • Fix crash on startmovie.
  • Removed SDR prefix from Updater.

Please read the readme before using this version!

18

01 Aug 05:07

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18

Notable changes in this release:

  • Shaders are now part of the binary not as separate files.
  • Fixed some potential Microsoft API errors not showing in full.
  • Any key will now close the updater window.

Please read the readme before using this version!

17

29 Jul 20:23

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17

Notable changes in this release:

  • SDR is now self contained in the SDR directory.
  • Created an updater that is meant to update the game config.
  • Game config is no longer included in download, you have to run the updater to get the most up to date version.
  • Momentum was added to the game config.

Please read the readme before using this version!

16

28 Jul 16:05

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16

Notable changes in this release:

  • Fixed sdr_movie_encoder_colorspace having the wrong default value.
  • Some GPU buffers that don't change have been made immutable.
  • New user loaders have been added where you should add your own settings to not pollute the initial loading file.

Please read the guide before using this version!

This version doesn't contain an updated game config! Download this and this and place them in the SDR directory until version 17 comes out to automate it.

Visit the readme on the front page for more help.

15

27 Jul 20:08

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15

Notable changes in this release:

  • Added back sdr_movie_encoder_colorspace.
  • Partial YUV range has been removed in favor of only full range.
  • Output directory structure is no longer created, it has to exist.
  • Readme has been updated with useful information.

Selection of 601 or 709 YUV color spaces has been added back. The YUV color range was changed from partial to full to increase compatibility.

Please read the guide before using this version!

Visit the readme on the front page for more help.