Skip to content
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 44f8056

Browse files
committed
Fixed issue with landing zones being messed up
1 parent 8d69cd6 commit 44f8056

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

Activities/GameActivity.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1847,7 +1847,7 @@ void GameActivity::Update()
18471847
viewOffset *= -1;
18481848
}
18491849

1850-
m_LandingZone[player].m_Y = prevHeight + ((g_SceneMan.FindAltitude(m_LandingZone[player], g_SceneMan.GetSceneHeight(), 10) - prevHeight, true) * 0.2);
1850+
m_LandingZone[player].m_Y = prevHeight + ((g_SceneMan.FindAltitude(m_LandingZone[player], g_SceneMan.GetSceneHeight(), 10, true) - prevHeight) * 0.2);
18511851

18521852
// Set the view to a little above the LZ position
18531853
Vector viewTarget(m_LandingZone[player].m_X, m_LandingZone[player].m_Y - viewOffset);

0 commit comments

Comments
 (0)