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[Bug] In 1.83.1, when there are too many pictures and there are 300 pictures, 1. Using useNorm16Texture will render very sluggish and slow;2. In iOS, the error RangeError: Out of memory will be reported. Try Cornerstone 3DConfig.rendering to modify it will still result in Out of memory. It is normal to return to 1.83.0. I hope to get help thanks. #1728

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David2k13 opened this issue Dec 24, 2024 · 0 comments

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@David2k13
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Describe the Bug

In 1.83.1, when there are too many pictures and there are 300 pictures, 1. Using useNorm16Texture will render very sluggish and slow;2. In iOS, the error RangeError: Out of memory will be reported. Try Cornerstone 3DConfig.rendering to modify it will still result in Out of memory. It is normal to return to 1.83.0. I hope to get help thanks.

Steps to Reproduce

useNorm16Texture:true

The current behavior

1.useNorm16Texture=true; render stuck
2.Regardless of whether you use useNorm16Texture ios Out of memory

The expected behavior

1.useNorm16Texture is not stuck
2.ios not Out of memory

OS

macOS 15.1.1 ; IOS 18.0

Node version

20.12.2

Browser

chrome 131.0.6778.205

@David2k13 David2k13 changed the title In 1.83.1, when there are too many pictures and there are 300 pictures, 1. Using useNorm16Texture will render very sluggish and slow;2. In iOS, the error RangeError: Out of memory will be reported. Try Cornerstone 3DConfig.rendering to modify it will still result in Out of memory. It is normal to return to 1.83.0. I hope to get help thanks. [Bug] In 1.83.1, when there are too many pictures and there are 300 pictures, 1. Using useNorm16Texture will render very sluggish and slow;2. In iOS, the error RangeError: Out of memory will be reported. Try Cornerstone 3DConfig.rendering to modify it will still result in Out of memory. It is normal to return to 1.83.0. I hope to get help thanks. Dec 24, 2024
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