-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Naval Yards repair units sequence issue #86
Labels
Milestone
Comments
Do you mean it plays 2 repair sequence at the same time |
No, first IDLE, second Repair |
cookgreen
changed the title
Naval Yards has 2 sequenses in one time then repair units
Naval Yards has 2 sequenses in one time when repair units
Sep 14, 2019
try this: de3f911 |
cookgreen
added
Close-Issue-Countdown-5
Close Issue Countdown : 5
Close-Issue-Countdown-time-minute
The time unit of this countdown is `minute`
Engine Issue
Caused by Engine and need engine update
and removed
Close-Issue-Countdown-5
Close Issue Countdown : 5
Close-Issue-Countdown-time-minute
The time unit of this countdown is `minute`
labels
Sep 14, 2019
It is an engine issue, beacuse the code always stay in
in |
and as @MustaphaTR said, it is an engine issue
|
cookgreen
added
the
lastest mod release
Meet problem when use this mod release version
label
Mar 12, 2020
cookgreen
removed
the
lastest mod release
Meet problem when use this mod release version
label
Apr 24, 2020
cookgreen
changed the title
Naval Yards has 2 sequenses in one time when repair units
Naval Yards repair units sequence issue
Jun 8, 2020
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
No description provided.
The text was updated successfully, but these errors were encountered: