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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[0.3.12] - 2022-08-26

Fixed

  • B3DMLoader: regression causing RTC_CENTER to not be respected.

Added

  • Support for GLTFLoader Cesium_RTC extension.

[0.3.11] - 2022-07-04

Added

  • Support for determining tile format based on magic bytes.

Fixed

  • Small fixes to the dispose function.
  • Re-add support for relative tile urls.

[0.3.10] - 2022-07-02

Added

  • resetFailedTiles to enable retry tile downloads that failed.

Fixed

  • Support for loading absolute URIs.
  • Fix the application of the tile "up" axis adjustments.

[0.3.9] - 2022-03-28

Fixed

  • Incorrect argument order to FeatureTable.getData

[0.3.7] - 2022-01-29

Fixed

  • ensuring the working path included a "/" at the end when generating new file paths for the GLTFExtension and B3DM loaders.

[0.3.6] - 2022-01-29

Fixed

  • "onPreprocessUrl" is now called for initial Tileset URL.

[0.3.5] - 2022-01-06

Added

  • TilesRenderer.onTileVisibilityChange callback.
  • Support for GLTF in tilesets (3DTILES_content_gltf extension).

Changed

  • Improved type definitions.
  • PNTSLoader.parse now returns a promise.
  • All model loaders on inherit from a common type.

[0.3.4] - 2021-11-15

Added

  • PriorityQueue: Added schedulingCallback to afford flexibility in job scheduling callback for scenarios where requestAnimationFrame will not work, such as with WebXR.

Fixed

  • autoDisableRendererCulling incorrectly applying the inverse of the documented effect.
  • Screen space error calculations now use the camera projectionMatrix rather than camera type to determine frustum type.

[0.3.3] - 2021-09-08

Added

  • Support for embedded tileset / tile geometry URLs with hashes, search query parameters.

[0.3.2] - 2021-09-02

Changed

  • DebugTilesRenderer: Bounding boxes now colored down the tree based on depth.
  • DebugTilesRenderer: "MeshStandardMaterial" is now used instead of "MeshBasicMaterial" for debugging.
  • TilesRenderer: add getBoundingSphere function.

Added

  • DebugTilesRenderer: "RANDOM_NODE_COLOR" visualization setting.
  • Names for various tile objects.
  • DebugTilesRenderer: Added getDebugColor function for adjusing the debug visualization colors.
  • Support for computing screen space error for tiles that had sphere bounds but no box bounds.
  • DebugTilesRenderer: Added customColorCallback and CUSTOM_COLOR mode for custom debug coloring.

Fixed

  • I3DMLoader: Fixed embedded absolute URLs not working correctly.
  • TilesRenderer: "getBounds" function throwing an error if no bounding box is present on the tileset.

[0.3.1] - 2021-07-28

Fixed

  • Case where tiles that were outside of the camera frustum would be loaded with a higher priority.
  • Case where a single tiles renderer tiles would always be loaded with a higher priority.
  • Case where bounding boxes with one dimension of 0 would not compute the distance to camera correctly.

[0.3.0] - 2021-07-24

Added

  • path-browserify dependency explicitly rather than relying on implicit polyfills for path package.

Changed

  • PriorityQueue.priorityCallback now takes two arguments.
  • The default priority sort now accounts for most recently used tiles, screenspace error, and distance to the camera.
  • TilesRenderer.calculateError no longer returns a value but is now expected to set __error and __distanceToCamera on the tile itself.

Fixed

  • TilesRendererBase.preprocessURL types definition.

[0.2.11] - 2021-06-03

Fixed

  • PNTS files incorrectly having a GLTF rotation adjustment applied.

[0.2.10] - 2021-04-15

Added

  • TilesRenderer.optimizeRaycast option to disable overriding the raycast function of loaded tiles.

Changed

  • Added "sideEffects: false" to package.json.

Fixed

  • Bounding box visualization not displaying correctly with DebugTilesRenderer when the bounds have a width of 0 in one dimension.

[0.2.9] - 2021-03-03

Added

  • onLoadTileSet to the typescript definitions file.

Fixed

  • Feature table attributes like RTC_CENTER not being correctly applied to loaded tile geometry.
  • B3DMLoader.load not correctly resolving with a model.

Changed

  • String decoding to use TextDecoder.

[0.2.8] - 2021-02-26

Fixed

  • Pass fetch options to B3DMLoader.
  • Set working path for loaders from CMPTLoader, TilesRenderer callback.
  • Adjust loader handler in examples and README to provide GLTFLoader directly.

[0.2.7] - 2021-02-09

Added

  • Add warnings if unsupported feature semantics are detected for I3DM and PNTS files
  • Support for I3DM rotation, scale features.

Fixed

  • A case where I3DM instances could have an incorrect transformations by respecting existing Mesh transformations when converting them to InstancedMeshes.

Changed

  • Make CMPTLoader group child order consistent between loads.

[0.2.6] - 2021-02-03

Fixed

  • I3DM files not correctly loading external gltf files.

[0.2.5] - 2021-01-17

Fixed

  • Incorrect use of multiply when computing world transformations resulting in incorrect positioning of tiles when non identity transformations are used.

[0.2.4] - 2021-01-16

Fixed

  • Feature and Batch Tables unnecessarily retaining full file buffer references.

[0.2.3] - 2020-12-30

Added

  • getOrientedBounds function to TilesRenderer.
  • preprocessURL function to TilesRenderer.

[0.2.2] - 2020-12-23

Fixed

  • Incorrectly removing the implicit y-up to z-up GTLF transformation.

[0.2.1] - 2020-12-15

Added

  • Support for external tile sets.
  • B3DM support for RTC_CENTER.

Fixed

  • Add a readable message for when console.assert fails.
  • Add url information to log when tile load fails.
  • Jittering with I3DM files when instances are positioned at large scales.

[0.2.0] - 2020-12-02

Changed

  • Compatible three.js version to v0.123.0.

[0.1.7] - 2020-11-09

Changed

  • PriorityQueue to wait a frame to schedule new tasks instead of using Promise.resolve so tasks will only be started once per frame.

[0.1.6] - 2020-10-08

Added

  • batchTable and featureTable fields onto loaded B3DM, I3DM, and PNTS scene objects directly.
  • stopAtEmptyTiles which defaults to false so tilesets correctly stop traversal at empty tiles.

Changed

  • Tileset traversal now correctly stops at empty tiles if they do no meet the SSE requirement. Previous behavior can be retained for now by settings stopAtEmptyTiles to false.

Fixed

  • Typescript declaration files for CMPT, I3DM, and PNTS loaders.

[0.1.5] - 2020-08-21

Added

  • manager field to TilesRenderer to enable support for DRACO decompression.
  • TilesRenderer.onLoadTileSet callback function.
  • Support for "ADD" tile refinement.

Fixed

  • CMPTLoader not importing I3DMLoader.
  • A case where if the tile at depth maxDepth was empty nothing would be rendered.
  • A case where an error was thrown if a mid tile had no content.

[0.1.4] - 2020-07-17

Added

  • TilesRenderer.dispose function to completely dispose of all loaded geometry, materials, and textures in the scene when the renderer is no longer needed.
  • TilesRenderer.onDisposeModel function which is called when a tile model is disposed of from the cache.

Fixed

  • Case where the url protocol was converted to use a single slash instead of two when loading a model.
  • Corner case where an error was thrown if the tileset was dragged off screen out of camera view.

[0.1.3] - 2020-07-12

Added

  • Basic support for CMPT, PNTS, and I3DM file formats.
  • autoDisableRendererCulling field to TilesRenderer.
  • A count of the amount of failed tile content loads to TilesRenderer.stats.

Fixed

  • Failed tileset downloads being indefinitely retried.
  • Tile content stats not being correctly updated if a tile failed to load.
  • Not propagating image load errors.
  • DebugTilesRenderer using a different color for every submesh in a tile. Now a single color is used for every submesh in a tile.
  • Tiles not rendering if an empty tile is encountered.
  • Child tiles not rendering if a parent tile content failed to load.

Changed

  • Improved update function performance by deferring LRUCache array update.

[0.1.2] - 2020-06-08

Changed

  • License text in README to remove unnecessary copy.

[0.1.0] - 2020-05-29

  • Initial release.