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multi.c
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/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2007, Daniel Stenberg, <[email protected]>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
* $Id$
***************************************************************************/
#include "setup.h"
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <curl/curl.h>
#include "urldata.h"
#include "transfer.h"
#include "url.h"
#include "connect.h"
#include "progress.h"
#include "memory.h"
#include "easyif.h"
#include "multiif.h"
#include "sendf.h"
#include "timeval.h"
/* The last #include file should be: */
#include "memdebug.h"
struct Curl_message {
/* the 'CURLMsg' is the part that is visible to the external user */
struct CURLMsg extmsg;
struct Curl_message *next;
};
typedef enum {
CURLM_STATE_INIT, /* start in this state */
CURLM_STATE_CONNECT, /* resolve/connect has been sent off */
CURLM_STATE_WAITRESOLVE, /* awaiting the resolve to finalize */
CURLM_STATE_WAITCONNECT, /* awaiting the connect to finalize */
CURLM_STATE_PROTOCONNECT, /* completing the protocol-specific connect
phase */
CURLM_STATE_WAITDO, /* wait for our turn to send the request */
CURLM_STATE_DO, /* start send off the request (part 1) */
CURLM_STATE_DOING, /* sending off the request (part 1) */
CURLM_STATE_DO_MORE, /* send off the request (part 2) */
CURLM_STATE_DO_DONE, /* done sending off request */
CURLM_STATE_WAITPERFORM, /* wait for our turn to read the response */
CURLM_STATE_PERFORM, /* transfer data */
CURLM_STATE_TOOFAST, /* wait because limit-rate exceeded */
CURLM_STATE_DONE, /* post data transfer operation */
CURLM_STATE_COMPLETED, /* operation complete */
CURLM_STATE_CANCELLED, /* cancelled */
CURLM_STATE_LAST /* not a true state, never use this */
} CURLMstate;
/* we support N sockets per easy handle. Set the corresponding bit to what
action we should wait for */
#define MAX_SOCKSPEREASYHANDLE 5
#define GETSOCK_READABLE (0x00ff)
#define GETSOCK_WRITABLE (0xff00)
struct closure {
struct closure *next; /* a simple one-way list of structs */
struct SessionHandle *easy_handle;
};
struct Curl_one_easy {
/* first, two fields for the linked list of these */
struct Curl_one_easy *next;
struct Curl_one_easy *prev;
struct SessionHandle *easy_handle; /* the easy handle for this unit */
struct connectdata *easy_conn; /* the "unit's" connection */
CURLMstate state; /* the handle's state */
CURLcode result; /* previous result */
struct Curl_message *msg; /* A pointer to one single posted message.
Cleanup should be done on this pointer NOT on
the linked list in Curl_multi. This message
will be deleted when this handle is removed
from the multi-handle */
int msg_num; /* number of messages left in 'msg' to return */
/* Array with the plain socket numbers this handle takes care of, in no
particular order. Note that all sockets are added to the sockhash, where
the state etc are also kept. This array is mostly used to detect when a
socket is to be removed from the hash. See singlesocket(). */
curl_socket_t sockets[MAX_SOCKSPEREASYHANDLE];
int numsocks;
};
#define CURL_MULTI_HANDLE 0x000bab1e
#define GOOD_MULTI_HANDLE(x) \
((x)&&(((struct Curl_multi *)x)->type == CURL_MULTI_HANDLE))
#define GOOD_EASY_HANDLE(x) \
(((struct SessionHandle *)x)->magic == CURLEASY_MAGIC_NUMBER)
/* This is the struct known as CURLM on the outside */
struct Curl_multi {
/* First a simple identifier to easier detect if a user mix up
this multi handle with an easy handle. Set this to CURL_MULTI_HANDLE. */
long type;
/* We have a linked list with easy handles */
struct Curl_one_easy easy;
int num_easy; /* amount of entries in the linked list above. */
int num_msgs; /* amount of messages in the easy handles */
int num_alive; /* amount of easy handles that are added but have not yet
reached COMPLETE state */
/* callback function and user data pointer for the *socket() API */
curl_socket_callback socket_cb;
void *socket_userp;
/* Hostname cache */
struct curl_hash *hostcache;
/* timetree points to the splay-tree of time nodes to figure out expire
times of all currently set timers */
struct Curl_tree *timetree;
/* 'sockhash' is the lookup hash for socket descriptor => easy handles (note
the pluralis form, there can be more than one easy handle waiting on the
same actual socket) */
struct curl_hash *sockhash;
/* Whether pipelining is enabled for this multi handle */
bool pipelining_enabled;
/* shared connection cache */
struct conncache *connc;
/* list of easy handles kept around for doing nice connection closures */
struct closure *closure;
/* timer callback and user data pointer for the *socket() API */
curl_multi_timer_callback timer_cb;
void *timer_userp;
time_t timer_lastcall; /* the fixed time for the timeout for the previous
callback */
};
static bool multi_conn_using(struct Curl_multi *multi,
struct SessionHandle *data);
static void singlesocket(struct Curl_multi *multi,
struct Curl_one_easy *easy);
static void add_closure(struct Curl_multi *multi,
struct SessionHandle *data);
static int update_timer(struct Curl_multi *multi);
#ifdef CURLDEBUG
static const char *statename[]={
"INIT",
"CONNECT",
"WAITRESOLVE",
"WAITCONNECT",
"PROTOCONNECT",
"WAITDO",
"DO",
"DOING",
"DO_MORE",
"DO_DONE",
"WAITPERFORM",
"PERFORM",
"TOOFAST",
"DONE",
"COMPLETED",
"CANCELLED"
};
void curl_multi_dump(CURLM *multi_handle);
#endif
/* always use this function to change state, to make debugging easier */
static void multistate(struct Curl_one_easy *easy, CURLMstate state)
{
#ifdef CURLDEBUG
long index = -1;
#endif
CURLMstate oldstate = easy->state;
if(oldstate == state)
/* don't bother when the new state is the same as the old state */
return;
easy->state = state;
#ifdef CURLDEBUG
if(easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED)
index = easy->easy_conn->connectindex;
infof(easy->easy_handle,
"STATE: %s => %s handle %p; (connection #%ld) \n",
statename[oldstate], statename[easy->state],
(char *)easy, index);
#endif
if(state == CURLM_STATE_COMPLETED)
/* changing to COMPLETED means there's one less easy handle 'alive' */
easy->easy_handle->multi->num_alive--;
}
/*
* We add one of these structs to the sockhash for a particular socket
*/
struct Curl_sh_entry {
struct SessionHandle *easy;
time_t timestamp;
long inuse;
int action; /* what action READ/WRITE this socket waits for */
curl_socket_t socket; /* mainly to ease debugging */
void *socketp; /* settable by users with curl_multi_assign() */
};
/* bits for 'action' having no bits means this socket is not expecting any
action */
#define SH_READ 1
#define SH_WRITE 2
/* make sure this socket is present in the hash for this handle */
static struct Curl_sh_entry *sh_addentry(struct curl_hash *sh,
curl_socket_t s,
struct SessionHandle *data)
{
struct Curl_sh_entry *there =
Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
struct Curl_sh_entry *check;
if(there)
/* it is present, return fine */
return there;
/* not present, add it */
check = calloc(sizeof(struct Curl_sh_entry), 1);
if(!check)
return NULL; /* major failure */
check->easy = data;
check->socket = s;
/* make/add new hash entry */
if(NULL == Curl_hash_add(sh, (char *)&s, sizeof(curl_socket_t), check)) {
free(check);
return NULL; /* major failure */
}
return check; /* things are good in sockhash land */
}
/* delete the given socket + handle from the hash */
static void sh_delentry(struct curl_hash *sh, curl_socket_t s)
{
struct Curl_sh_entry *there =
Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
if(there) {
/* this socket is in the hash */
/* We remove the hash entry. (This'll end up in a call to
sh_freeentry().) */
Curl_hash_delete(sh, (char *)&s, sizeof(curl_socket_t));
}
}
/*
* free a sockhash entry
*/
static void sh_freeentry(void *freethis)
{
struct Curl_sh_entry *p = (struct Curl_sh_entry *) freethis;
free(p);
}
/*
* sh_init() creates a new socket hash and returns the handle for it.
*
* Quote from README.multi_socket:
*
* "Some tests at 7000 and 9000 connections showed that the socket hash lookup
* is somewhat of a bottle neck. Its current implementation may be a bit too
* limiting. It simply has a fixed-size array, and on each entry in the array
* it has a linked list with entries. So the hash only checks which list to
* scan through. The code I had used so for used a list with merely 7 slots
* (as that is what the DNS hash uses) but with 7000 connections that would
* make an average of 1000 nodes in each list to run through. I upped that to
* 97 slots (I believe a prime is suitable) and noticed a significant speed
* increase. I need to reconsider the hash implementation or use a rather
* large default value like this. At 9000 connections I was still below 10us
* per call."
*
*/
static struct curl_hash *sh_init(void)
{
return Curl_hash_alloc(97, sh_freeentry);
}
CURLM *curl_multi_init(void)
{
struct Curl_multi *multi = (void *)calloc(sizeof(struct Curl_multi), 1);
if(!multi)
return NULL;
multi->type = CURL_MULTI_HANDLE;
multi->hostcache = Curl_mk_dnscache();
if(!multi->hostcache) {
/* failure, free mem and bail out */
free(multi);
return NULL;
}
multi->sockhash = sh_init();
if(!multi->sockhash) {
/* failure, free mem and bail out */
Curl_hash_destroy(multi->hostcache);
free(multi);
return NULL;
}
multi->connc = Curl_mk_connc(CONNCACHE_MULTI, -1);
if(!multi->connc) {
Curl_hash_destroy(multi->hostcache);
free(multi);
return NULL;
}
return (CURLM *) multi;
}
CURLMcode curl_multi_add_handle(CURLM *multi_handle,
CURL *easy_handle)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
struct closure *cl;
struct closure *prev=NULL;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
/* Verify that we got a somewhat good easy handle too */
if(!GOOD_EASY_HANDLE(easy_handle))
return CURLM_BAD_EASY_HANDLE;
/* Prevent users to add the same handle more than once! */
if(((struct SessionHandle *)easy_handle)->multi)
/* possibly we should create a new unique error code for this condition */
return CURLM_BAD_EASY_HANDLE;
/* Now, time to add an easy handle to the multi stack */
easy = (struct Curl_one_easy *)calloc(sizeof(struct Curl_one_easy), 1);
if(!easy)
return CURLM_OUT_OF_MEMORY;
cl = multi->closure;
while(cl) {
struct closure *next = cl->next;
if(cl->easy_handle == (struct SessionHandle *)easy_handle) {
/* remove this handle from the closure list */
free(cl);
if(prev)
prev->next = next;
else
multi->closure = next;
break; /* no need to continue since this handle can only be present once
in the list */
}
cl = next;
}
/* set the easy handle */
easy->easy_handle = easy_handle;
multistate(easy, CURLM_STATE_INIT);
/* for multi interface connections, we share DNS cache automatically if the
easy handle's one is currently private. */
if (easy->easy_handle->dns.hostcache &&
(easy->easy_handle->dns.hostcachetype == HCACHE_PRIVATE)) {
Curl_hash_destroy(easy->easy_handle->dns.hostcache);
easy->easy_handle->dns.hostcache = NULL;
easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
}
if (!easy->easy_handle->dns.hostcache ||
(easy->easy_handle->dns.hostcachetype == HCACHE_NONE)) {
easy->easy_handle->dns.hostcache = multi->hostcache;
easy->easy_handle->dns.hostcachetype = HCACHE_MULTI;
}
if(easy->easy_handle->state.connc) {
if(easy->easy_handle->state.connc->type == CONNCACHE_PRIVATE) {
/* kill old private version */
Curl_rm_connc(easy->easy_handle->state.connc);
/* point out our shared one instead */
easy->easy_handle->state.connc = multi->connc;
}
/* else it is already using multi? */
}
else
/* point out our shared one */
easy->easy_handle->state.connc = multi->connc;
/* Make sure the type is setup correctly */
easy->easy_handle->state.connc->type = CONNCACHE_MULTI;
/* We add this new entry first in the list. We make our 'next' point to the
previous next and our 'prev' point back to the 'first' struct */
easy->next = multi->easy.next;
easy->prev = &multi->easy;
/* make 'easy' the first node in the chain */
multi->easy.next = easy;
/* if there was a next node, make sure its 'prev' pointer links back to
the new node */
if(easy->next)
easy->next->prev = easy;
Curl_easy_addmulti(easy_handle, multi_handle);
/* make the SessionHandle struct refer back to this struct */
easy->easy_handle->set.one_easy = easy;
/* increase the node-counter */
multi->num_easy++;
if((multi->num_easy * 4) > multi->connc->num) {
/* We want the connection cache to have plenty room. Before we supported
the shared cache every single easy handle had 5 entries in their cache
by default. */
CURLcode res = Curl_ch_connc(easy_handle, multi->connc,
multi->connc->num*4);
if(res != CURLE_OK)
/* TODO: we need to do some cleaning up here! */
return CURLM_OUT_OF_MEMORY;
}
/* increase the alive-counter */
multi->num_alive++;
update_timer(multi);
return CURLM_OK;
}
#if 0
/* Debug-function, used like this:
*
* Curl_hash_print(multi->sockhash, debug_print_sock_hash);
*
* Enable the hash print function first by editing hash.c
*/
static void debug_print_sock_hash(void *p)
{
struct Curl_sh_entry *sh = (struct Curl_sh_entry *)p;
fprintf(stderr, " [easy %p/magic %x/socket %d]",
(void *)sh->easy, sh->easy->magic, sh->socket);
}
#endif
CURLMcode curl_multi_remove_handle(CURLM *multi_handle,
CURL *curl_handle)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
/* Verify that we got a somewhat good easy handle too */
if(!GOOD_EASY_HANDLE(curl_handle))
return CURLM_BAD_EASY_HANDLE;
/* scan through the list and remove the 'curl_handle' */
easy = multi->easy.next;
while(easy) {
if(easy->easy_handle == (struct SessionHandle *)curl_handle)
break;
easy=easy->next;
}
if(easy) {
bool premature = (bool)(easy->state != CURLM_STATE_COMPLETED);
/* If the 'state' is not INIT or COMPLETED, we might need to do something
nice to put the easy_handle in a good known state when this returns. */
if(premature)
/* this handle is "alive" so we need to count down the total number of
alive connections when this is removed */
multi->num_alive--;
if (easy->easy_handle->state.is_in_pipeline &&
easy->state > CURLM_STATE_DO) {
/* If the handle is in a pipeline and has finished sending off its
request, we need to remember the fact that we want to remove this
handle but do the actual removal at a later time */
easy->easy_handle->state.cancelled = TRUE;
return CURLM_OK;
}
/* The timer must be shut down before easy->multi is set to NULL,
else the timenode will remain in the splay tree after
curl_easy_cleanup is called. */
Curl_expire(easy->easy_handle, 0);
if(easy->easy_handle->dns.hostcachetype == HCACHE_MULTI) {
/* clear out the usage of the shared DNS cache */
easy->easy_handle->dns.hostcache = NULL;
easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
}
/* if we have a connection we must call Curl_done() here so that we
don't leave a half-baked one around */
if(easy->easy_conn) {
/* Set up the association right */
easy->easy_conn->data = easy->easy_handle;
/* Curl_done() clears the conn->data field to lose the association
between the easy handle and the connection */
Curl_done(&easy->easy_conn, easy->result, premature);
if(easy->easy_conn)
/* the connection is still alive, set back the association to enable
the check below to trigger TRUE */
easy->easy_conn->data = easy->easy_handle;
}
/* If this easy_handle was the last one in charge for one or more
connections a the shared connection cache, we might need to keep this
handle around until either A) the connection is closed and killed
properly, or B) another easy_handle uses the connection.
The reason why we need to have a easy_handle associated with a live
connection is simply that some connections will need a handle to get
closed down properly. Currently, the only connections that need to keep
a easy_handle handle around are using FTP(S). Such connections have
the PROT_CLOSEACTION bit set.
Thus, we need to check for all connections in the shared cache that
points to this handle and are using PROT_CLOSEACTION. If there's any,
we need to add this handle to the list of "easy handles kept around for
nice connection closures".
*/
if(multi_conn_using(multi, easy->easy_handle)) {
/* There's at least one connection using this handle so we must keep
this handle around. We also keep the connection cache pointer
pointing to the shared one since that will be used on close as
well. */
easy->easy_handle->state.shared_conn = multi;
/* this handle is still being used by a shared connection cache and
thus we leave it around for now */
add_closure(multi, easy->easy_handle);
}
if(easy->easy_handle->state.connc->type == CONNCACHE_MULTI) {
/* if this was using the shared connection cache we clear the pointer
to that since we're not part of that handle anymore */
easy->easy_handle->state.connc = NULL;
/* and modify the connectindex since this handle can't point to the
connection cache anymore */
if(easy->easy_conn)
easy->easy_conn->connectindex = -1;
}
/* change state without using multistate(), only to make singlesocket() do
what we want */
easy->state = CURLM_STATE_COMPLETED;
singlesocket(multi, easy); /* to let the application know what sockets
that vanish with this handle */
Curl_easy_addmulti(easy->easy_handle, NULL); /* clear the association
to this multi handle */
/* make the previous node point to our next */
if(easy->prev)
easy->prev->next = easy->next;
/* make our next point to our previous node */
if(easy->next)
easy->next->prev = easy->prev;
easy->easy_handle->set.one_easy = NULL; /* detached */
/* NOTE NOTE NOTE
We do not touch the easy handle here! */
if (easy->msg)
free(easy->msg);
free(easy);
multi->num_easy--; /* one less to care about now */
update_timer(multi);
return CURLM_OK;
}
else
return CURLM_BAD_EASY_HANDLE; /* twasn't found */
}
bool Curl_multi_canPipeline(struct Curl_multi* multi)
{
return multi->pipelining_enabled;
}
static int waitconnect_getsock(struct connectdata *conn,
curl_socket_t *sock,
int numsocks)
{
if(!numsocks)
return GETSOCK_BLANK;
sock[0] = conn->sock[FIRSTSOCKET];
return GETSOCK_WRITESOCK(0);
}
static int domore_getsock(struct connectdata *conn,
curl_socket_t *sock,
int numsocks)
{
if(!numsocks)
return GETSOCK_BLANK;
/* When in DO_MORE state, we could be either waiting for us
to connect to a remote site, or we could wait for that site
to connect to us. It makes a difference in the way: if we
connect to the site we wait for the socket to become writable, if
the site connects to us we wait for it to become readable */
sock[0] = conn->sock[SECONDARYSOCKET];
return GETSOCK_WRITESOCK(0);
}
/* returns bitmapped flags for this handle and its sockets */
static int multi_getsock(struct Curl_one_easy *easy,
curl_socket_t *socks, /* points to numsocks number
of sockets */
int numsocks)
{
if (easy->easy_handle->state.pipe_broke) {
return 0;
}
if (easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED) {
/* Set up ownership correctly */
easy->easy_conn->data = easy->easy_handle;
}
switch(easy->state) {
case CURLM_STATE_TOOFAST: /* returns 0, so will not select. */
default:
/* this will get called with CURLM_STATE_COMPLETED when a handle is
removed */
return 0;
case CURLM_STATE_WAITRESOLVE:
return Curl_resolv_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_PROTOCONNECT:
return Curl_protocol_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_DOING:
return Curl_doing_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_WAITCONNECT:
return waitconnect_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_DO_MORE:
return domore_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_PERFORM:
case CURLM_STATE_WAITPERFORM:
return Curl_single_getsock(easy->easy_conn, socks, numsocks);
}
}
CURLMcode curl_multi_fdset(CURLM *multi_handle,
fd_set *read_fd_set, fd_set *write_fd_set,
fd_set *exc_fd_set, int *max_fd)
{
/* Scan through all the easy handles to get the file descriptors set.
Some easy handles may not have connected to the remote host yet,
and then we must make sure that is done. */
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
int this_max_fd=-1;
curl_socket_t sockbunch[MAX_SOCKSPEREASYHANDLE];
int bitmap;
int i;
(void)exc_fd_set; /* not used */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
easy=multi->easy.next;
while(easy) {
bitmap = multi_getsock(easy, sockbunch, MAX_SOCKSPEREASYHANDLE);
for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++) {
curl_socket_t s = CURL_SOCKET_BAD;
if(bitmap & GETSOCK_READSOCK(i)) {
FD_SET(sockbunch[i], read_fd_set);
s = sockbunch[i];
}
if(bitmap & GETSOCK_WRITESOCK(i)) {
FD_SET(sockbunch[i], write_fd_set);
s = sockbunch[i];
}
if(s == CURL_SOCKET_BAD)
/* this socket is unused, break out of loop */
break;
else {
if((int)s > this_max_fd)
this_max_fd = (int)s;
}
}
easy = easy->next; /* check next handle */
}
*max_fd = this_max_fd;
return CURLM_OK;
}
static CURLMcode multi_runsingle(struct Curl_multi *multi,
struct Curl_one_easy *easy)
{
struct Curl_message *msg = NULL;
bool connected;
bool async;
bool protocol_connect;
bool dophase_done;
bool done;
CURLMcode result = CURLM_OK;
struct Curl_transfer_keeper *k;
do {
if(!GOOD_EASY_HANDLE(easy->easy_handle))
return CURLM_BAD_EASY_HANDLE;
if (easy->easy_handle->state.pipe_broke) {
infof(easy->easy_handle, "Pipe broke: handle 0x%x, url = %s\n",
easy, easy->easy_handle->reqdata.path);
if(easy->easy_handle->state.is_in_pipeline) {
/* Head back to the CONNECT state */
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
easy->result = CURLE_OK;
} else {
easy->result = CURLE_COULDNT_CONNECT;
multistate(easy, CURLM_STATE_COMPLETED);
}
easy->easy_handle->state.pipe_broke = FALSE;
easy->easy_conn = NULL;
break;
}
if (easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED) {
/* Make sure we set the connection's current owner */
easy->easy_conn->data = easy->easy_handle;
}
if (CURLM_STATE_WAITCONNECT <= easy->state &&
easy->state <= CURLM_STATE_DO &&
easy->easy_handle->change.url_changed) {
char *gotourl;
Curl_posttransfer(easy->easy_handle);
easy->result = Curl_done(&easy->easy_conn, CURLE_OK, FALSE);
/* We make sure that the pipe broken flag is reset
because in this case, it isn't an actual break */
easy->easy_handle->state.pipe_broke = FALSE;
if(CURLE_OK == easy->result) {
gotourl = strdup(easy->easy_handle->change.url);
if(gotourl) {
easy->easy_handle->change.url_changed = FALSE;
easy->result = Curl_follow(easy->easy_handle, gotourl, FALSE);
if(CURLE_OK == easy->result)
multistate(easy, CURLM_STATE_CONNECT);
else
free(gotourl);
}
else {
easy->result = CURLE_OUT_OF_MEMORY;
multistate(easy, CURLM_STATE_COMPLETED);
break;
}
}
}
easy->easy_handle->change.url_changed = FALSE;
switch(easy->state) {
case CURLM_STATE_INIT:
/* init this transfer. */
easy->result=Curl_pretransfer(easy->easy_handle);
if(CURLE_OK == easy->result) {
/* after init, go CONNECT */
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
easy->easy_handle->state.used_interface = Curl_if_multi;
}
break;
case CURLM_STATE_CONNECT:
/* Connect. We get a connection identifier filled in. */
Curl_pgrsTime(easy->easy_handle, TIMER_STARTSINGLE);
easy->result = Curl_connect(easy->easy_handle, &easy->easy_conn,
&async, &protocol_connect);
if(CURLE_OK == easy->result) {
/* Add this handle to the send pipeline */
Curl_addHandleToPipeline(easy->easy_handle,
easy->easy_conn->send_pipe);
if(async)
/* We're now waiting for an asynchronous name lookup */
multistate(easy, CURLM_STATE_WAITRESOLVE);
else {
/* after the connect has been sent off, go WAITCONNECT unless the
protocol connect is already done and we can go directly to
WAITDO! */
result = CURLM_CALL_MULTI_PERFORM;
if(protocol_connect) {
multistate(easy, CURLM_STATE_WAITDO);
} else {
multistate(easy, CURLM_STATE_WAITCONNECT);
}
}
}
break;
case CURLM_STATE_WAITRESOLVE:
/* awaiting an asynch name resolve to complete */
{
struct Curl_dns_entry *dns = NULL;
/* check if we have the name resolved by now */
easy->result = Curl_is_resolved(easy->easy_conn, &dns);
if(dns) {
/* Perform the next step in the connection phase, and then move on
to the WAITCONNECT state */
easy->result = Curl_async_resolved(easy->easy_conn,
&protocol_connect);
if(CURLE_OK != easy->result)
/* if Curl_async_resolved() returns failure, the connection struct
is already freed and gone */
easy->easy_conn = NULL; /* no more connection */
else {
/* call again please so that we get the next socket setup */
result = CURLM_CALL_MULTI_PERFORM;
if(protocol_connect)
multistate(easy, CURLM_STATE_DO);
else
multistate(easy, CURLM_STATE_WAITCONNECT);
}
}
if(CURLE_OK != easy->result) {
/* failure detected */
Curl_disconnect(easy->easy_conn); /* disconnect properly */
easy->easy_conn = NULL; /* no more connection */
break;
}
}
break;
case CURLM_STATE_WAITCONNECT:
/* awaiting a completion of an asynch connect */
easy->result = Curl_is_connected(easy->easy_conn,
FIRSTSOCKET,
&connected);
if(connected)
easy->result = Curl_protocol_connect(easy->easy_conn,
&protocol_connect);
if(CURLE_OK != easy->result) {
/* failure detected */
Curl_disconnect(easy->easy_conn); /* close the connection */
easy->easy_conn = NULL; /* no more connection */
break;
}
if(connected) {
if(!protocol_connect) {
/* We have a TCP connection, but 'protocol_connect' may be false
and then we continue to 'STATE_PROTOCONNECT'. If protocol
connect is TRUE, we move on to STATE_DO. */
multistate(easy, CURLM_STATE_PROTOCONNECT);
}
else {
/* after the connect has completed, go WAITDO */
multistate(easy, CURLM_STATE_WAITDO);
result = CURLM_CALL_MULTI_PERFORM;
}
}
break;
case CURLM_STATE_PROTOCONNECT:
/* protocol-specific connect phase */
easy->result = Curl_protocol_connecting(easy->easy_conn,
&protocol_connect);
if(protocol_connect) {
/* after the connect has completed, go WAITDO */
multistate(easy, CURLM_STATE_WAITDO);
result = CURLM_CALL_MULTI_PERFORM;
}
else if(easy->result) {
/* failure detected */
Curl_posttransfer(easy->easy_handle);
Curl_done(&easy->easy_conn, easy->result, FALSE);
Curl_disconnect(easy->easy_conn); /* close the connection */
easy->easy_conn = NULL; /* no more connection */
}
break;
case CURLM_STATE_WAITDO:
/* Wait for our turn to DO when we're pipelining requests */
#ifdef CURLDEBUG
infof(easy->easy_handle, "Conn %d send pipe %d inuse %d athead %d\n",
easy->easy_conn->connectindex,
easy->easy_conn->send_pipe->size,
easy->easy_conn->writechannel_inuse,
Curl_isHandleAtHead(easy->easy_handle,
easy->easy_conn->send_pipe));
#endif
if (!easy->easy_conn->writechannel_inuse &&
Curl_isHandleAtHead(easy->easy_handle,
easy->easy_conn->send_pipe)) {
/* Grab the channel */
easy->easy_conn->writechannel_inuse = TRUE;
multistate(easy, CURLM_STATE_DO);
result = CURLM_CALL_MULTI_PERFORM;
}
break;
case CURLM_STATE_DO:
if(easy->easy_handle->set.connect_only) {
/* keep connection open for application to use the socket */
easy->easy_conn->bits.close = FALSE;
multistate(easy, CURLM_STATE_DONE);
easy->result = CURLE_OK;
result = CURLM_OK;
}
else {
/* Perform the protocol's DO action */
easy->result = Curl_do(&easy->easy_conn,
&dophase_done);
if(CURLE_OK == easy->result) {
if(!dophase_done) {
/* DO was not completed in one function call, we must continue
DOING... */
multistate(easy, CURLM_STATE_DOING);
result = CURLM_OK;