Basic Colobot level for use as a template or testing playground.
A video showing the Museum of the Colobot Objects can be watched here.
A basic map for level designers, game developers and testers.
It can be used as a base to create your own level or as an example of a working mod for the most recent version of the game.
The map is perfect for testing purposes as it is relatively simple and provides useful features like containing every game object on the map or using a grid-like texture showing the size of the game units. The level is, in fact, often used by the main game developers.
- The map is almost completely flat and there is no water.
- Underground resources location is indicated by ground spots in the three corners of the map.
- 1 grid == 1 square "colometer"
Me
and first bots are immortal.- All buildings and bots are available.
- There is no living alien to disturb you.
- All objects available in the game are situated in the south-east corner of the map.
- Mission never ends.
- A ramp showing every possible height of the ground.
Download the latest release from here and put it in <colobot_data_directory>/mods
folder (unpacking is not necessary).
If you are familiar with git
, it is recommended to git clone
the repository instead of using the above method. Updating the map will be as easy as typing git pull
(assuming there are no modifications). You can clone the repository to Colobot data/mods
directory by entering the following command in your terminal:
git clone https://github.com/colobot/alludo.git <colobot_data_dir>/mods/alludo
SSH-authentication version of the above command:
git clone [email protected]:colobot/alludo.git <colobot_data_dir>/mods/alludo
You can also clone the repository to any directory and then start Colobot with:
colobot -mod <path_to_mod>
See the CHANGELOG.md
file.
CC0-1.0
, see the LICENSE
file for details.