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Support for android x86_64 #176
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Added in #182 |
Hi @Dimon4eg, I'm having trouble building libraries through this repo. Can you add the prebuilt x86_64 binaries into cocos2d-x-3rd-party-libs-bin as a PR? |
What problem do you have? |
It will be very helpful to me if you upload the binaries. Thanks in advance. |
@neokim here is PR cocos2d/cocos2d-x-3rd-party-libs-bin#393 |
Appreciate it @Dimon4eg. I got able to upload my APK with your help. The problem I was having is a link error on luajit build ( |
Build fails for x86? |
cocos2d-x-3rd-party-libs-bin-android_x86_64 download next build build error help /Users/dimo4eg/dev/cocos2d-x-3rd-party-libs-src/contrib/android-x86_64/uv/src/unix/signal.c:function uv__signal_start: error: undefined reference to 'uv__pthread_sigmask' |
I meet the same problem. 09:59:12.016 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] Y:/App/Cocos2D/external/uv/prebuilt/android/x86_64/libuv_a.a(process.c.o):/Users/dimo4eg/dev/cocos2d-x-3rd-party-libs-src/contrib/android-x86_64/uv/src/unix/process.c:function uv_spawn: error: undefined reference to 'uv__pthread_sigmask' |
hi brother ,How you solve it,I meet same problem |
Hi
We would like to support x86_64 for our game because of Google play's policy.
Could you add this support or give us a direction how to use this script to generate the libs?
Thanks
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