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OT rocket' blast wave (no shrapnel) turns into 90* #8113

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seanlol092 opened this issue Jan 15, 2025 · 0 comments
Open
3 tasks done

OT rocket' blast wave (no shrapnel) turns into 90* #8113

seanlol092 opened this issue Jan 15, 2025 · 0 comments
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Bug Admin events aren't bugs

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@seanlol092
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seanlol092 commented Jan 15, 2025

Testmerges

#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 9e274af #7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit 67a18ed #8015: 'Mortar Changes' by Git-Nivrak at commit 3a6c587 #8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d #8095: '516 byondstorage can fail to appear for a bit for some reason' by harryob at commit 814160d #7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 08e64e6

Round ID

No response

Description of the bug

https://github.com/user-attachments/assets/65398f79-76f7-4545-ae71-8b05bd1b1d58
HE blast wave got 90*.
Possible due to #7581

What's the difference with what should have happened?

Big blast wave with no degress like
image

But it turn like
image

How do we reproduce this bug?

  1. Make ANFO (explosive)
  2. Print Rocket warhead and tube
  3. Place 210u of ANFO in rocket warhead
  4. Place 60u of methane in tube
  5. Place igniter-igniter in rocket warhead
  6. Place Warhead and tube together
  7. Place the rocket in simulator
  8. Detonate
2025-01-15.15-20-49.mp4

Issue Bingo

@seanlol092 seanlol092 added the Bug Admin events aren't bugs label Jan 15, 2025
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