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Sometimes, there will be a singular tile in the area that becomes inpassable whenever I play xeno. I've alt-clicked the tile to check to see if there was any object in the area that prevents me from passing and most often it is completely empty of any inpassable objects (i.e: cades, railing). I have asked another xeno player to try passing through the inpassable tile as well and they reported they couldn't.
What's the difference with what should have happened?
The tile should be passable for all players provided that it does not have any obstructive objects in that area.
How do we reproduce this bug?
Spawn as xeno (It's unknown where and how this inpassable tile is caused. But in both instances where this happened to me, I was in a fight and there were explosions in the area)
trigger explosives such as grenades (?)
Walk the area
Attached logs
N/A
Additional details
Author: Huskymaru
Admin: Segrain
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 9e274affc3
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 48de97d337
#8007: 'Frozen's Rat Competition Reward' by realforest2001 at commit 785b470ab7
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit 67a18edc72
#8015: 'Mortar Changes' by Git-Nivrak at commit 3a6c587d2d
#7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit babe07fda1
Round ID
25872
Description of the bug
Sometimes, there will be a singular tile in the area that becomes inpassable whenever I play xeno. I've alt-clicked the tile to check to see if there was any object in the area that prevents me from passing and most often it is completely empty of any inpassable objects (i.e: cades, railing). I have asked another xeno player to try passing through the inpassable tile as well and they reported they couldn't.
What's the difference with what should have happened?
The tile should be passable for all players provided that it does not have any obstructive objects in that area.
How do we reproduce this bug?
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: