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src.cmake
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set(GAMESHAREDLIST
${GAMELOGIC_DIR}/shared/bg_alloc.cpp
${GAMELOGIC_DIR}/shared/bg_gameplay.h
${GAMELOGIC_DIR}/shared/bg_local.h
${GAMELOGIC_DIR}/shared/bg_misc.cpp
${GAMELOGIC_DIR}/shared/bg_parse.cpp
${GAMELOGIC_DIR}/shared/bg_pmove.cpp
${GAMELOGIC_DIR}/shared/bg_public.h
${GAMELOGIC_DIR}/shared/bg_slidemove.cpp
${GAMELOGIC_DIR}/shared/bg_teamprogress.cpp
${GAMELOGIC_DIR}/shared/bg_utilities.cpp
${GAMELOGIC_DIR}/shared/bg_voice.cpp
)
set(CGAMELIST
${GAMELOGIC_DIR}/cgame/cg_animation.cpp
${GAMELOGIC_DIR}/cgame/cg_animmapobj.cpp
${GAMELOGIC_DIR}/cgame/cg_api.cpp
${GAMELOGIC_DIR}/cgame/cg_attachment.cpp
${GAMELOGIC_DIR}/cgame/cg_beacon.cpp
${GAMELOGIC_DIR}/cgame/cg_buildable.cpp
${GAMELOGIC_DIR}/cgame/cg_consolecmds.cpp
${GAMELOGIC_DIR}/cgame/cg_draw.cpp
${GAMELOGIC_DIR}/cgame/cg_drawtools.cpp
${GAMELOGIC_DIR}/cgame/cg_ents.cpp
${GAMELOGIC_DIR}/cgame/cg_event.cpp
${GAMELOGIC_DIR}/cgame/cg_gameinfo.cpp
${GAMELOGIC_DIR}/cgame/cg_main.cpp
${GAMELOGIC_DIR}/cgame/cg_marks.cpp
${GAMELOGIC_DIR}/cgame/cg_minimap.cpp
${GAMELOGIC_DIR}/cgame/cg_parseutils.cpp
${GAMELOGIC_DIR}/cgame/cg_particles.cpp
${GAMELOGIC_DIR}/cgame/cg_players.cpp
${GAMELOGIC_DIR}/cgame/cg_playerstate.cpp
${GAMELOGIC_DIR}/cgame/cg_predict.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket_dataformatter.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket_datasource.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket_draw.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket_events.cpp
${GAMELOGIC_DIR}/cgame/cg_rocket_progressbar.cpp
${GAMELOGIC_DIR}/cgame/cg_servercmds.cpp
${GAMELOGIC_DIR}/cgame/cg_snapshot.cpp
${GAMELOGIC_DIR}/cgame/cg_trails.cpp
${GAMELOGIC_DIR}/cgame/cg_tutorial.cpp
${GAMELOGIC_DIR}/cgame/cg_ui.h
${GAMELOGIC_DIR}/cgame/cg_utils.cpp
${GAMELOGIC_DIR}/cgame/cg_view.cpp
${GAMELOGIC_DIR}/cgame/cg_weapons.cpp
${GAMELOGIC_DIR}/cgame/Filter.h
${GAMELOGIC_DIR}/cgame/rocket/rocket.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket.h
${GAMELOGIC_DIR}/cgame/rocket/rocketChatField.h
${GAMELOGIC_DIR}/cgame/rocket/rocketCircleMenu.h
${GAMELOGIC_DIR}/cgame/rocket/rocketColorInput.h
${GAMELOGIC_DIR}/cgame/rocket/rocketConditionalElement.h
${GAMELOGIC_DIR}/cgame/rocket/rocketConsoleTextElement.h
${GAMELOGIC_DIR}/cgame/rocket/rocketCvarInlineElement.h
${GAMELOGIC_DIR}/cgame/rocket/rocketDataFormatter.h
${GAMELOGIC_DIR}/cgame/rocket/rocketDataGrid.h
${GAMELOGIC_DIR}/cgame/rocket/rocketDataSelect.h
${GAMELOGIC_DIR}/cgame/rocket/rocketDataSource.h
${GAMELOGIC_DIR}/cgame/rocket/rocketDataSourceSingle.h
${GAMELOGIC_DIR}/cgame/rocket/rocketElement.h
${GAMELOGIC_DIR}/cgame/rocket/rocketElementDocument.h
${GAMELOGIC_DIR}/cgame/rocket/rocketEventInstancer.h
${GAMELOGIC_DIR}/cgame/rocket/rocketFocusManager.h
${GAMELOGIC_DIR}/cgame/rocket/rocketFormControlInput.h
${GAMELOGIC_DIR}/cgame/rocket/rocketFormControlSelect.h
${GAMELOGIC_DIR}/cgame/rocket/rocketIncludeElement.h
${GAMELOGIC_DIR}/cgame/rocket/rocketKeyBinder.h
${GAMELOGIC_DIR}/cgame/rocket/rocketProgressBar.h
${GAMELOGIC_DIR}/cgame/rocket/rocketSelectableDataGrid.h
${GAMELOGIC_DIR}/cgame/rocket/rocket_dataformatter.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_datagrid.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_documents.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_element.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_events.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_hud.cpp
${GAMELOGIC_DIR}/cgame/rocket/rocket_keys.cpp
${GAMELOGIC_DIR}/cgame/rocket/lua/Cmd.cpp
${GAMELOGIC_DIR}/cgame/rocket/lua/Cmd.h
${GAMELOGIC_DIR}/cgame/rocket/lua/Cvar.cpp
${GAMELOGIC_DIR}/cgame/rocket/lua/Cvar.h
${GAMELOGIC_DIR}/cgame/rocket/lua/Events.cpp
${GAMELOGIC_DIR}/cgame/rocket/lua/Events.h
${GAMELOGIC_DIR}/cgame/rocket/lua/Timer.cpp
${GAMELOGIC_DIR}/cgame/rocket/lua/Timer.h
${ENGINE_DIR}/client/cg_api.h
${ENGINE_DIR}/client/cg_msgdef.h
${GAMESHAREDLIST}
)
set(SGAMELIST
${GAMELOGIC_DIR}/sgame/Beacon.cpp
${GAMELOGIC_DIR}/sgame/Clustering.cpp
${GAMELOGIC_DIR}/sgame/sg_active.cpp
${GAMELOGIC_DIR}/sgame/sg_admin.cpp
${GAMELOGIC_DIR}/sgame/sg_api.cpp
${GAMELOGIC_DIR}/sgame/sg_bot.cpp
${GAMELOGIC_DIR}/sgame/sg_bot_ai.cpp
${GAMELOGIC_DIR}/sgame/sg_bot_nav.cpp
${GAMELOGIC_DIR}/sgame/sg_bot_parse.cpp
${GAMELOGIC_DIR}/sgame/sg_bot_util.cpp
${GAMELOGIC_DIR}/sgame/sg_buildable.cpp
${GAMELOGIC_DIR}/sgame/sg_buildpoints.cpp
${GAMELOGIC_DIR}/sgame/sg_client.cpp
${GAMELOGIC_DIR}/sgame/sg_cmds.cpp
${GAMELOGIC_DIR}/sgame/sg_cm_world.cpp
${GAMELOGIC_DIR}/sgame/sg_cm_world.h
${GAMELOGIC_DIR}/sgame/sg_combat.cpp
${GAMELOGIC_DIR}/sgame/sg_definitions.h
${GAMELOGIC_DIR}/sgame/sg_entities.cpp
${GAMELOGIC_DIR}/sgame/sg_entities.h
${GAMELOGIC_DIR}/sgame/sg_extern.h
${GAMELOGIC_DIR}/sgame/sg_local.h
${GAMELOGIC_DIR}/sgame/sg_main.cpp
${GAMELOGIC_DIR}/sgame/sg_maprotation.cpp
${GAMELOGIC_DIR}/sgame/sg_missile.cpp
${GAMELOGIC_DIR}/sgame/sg_momentum.cpp
${GAMELOGIC_DIR}/sgame/sg_namelog.cpp
${GAMELOGIC_DIR}/sgame/sg_physics.cpp
${GAMELOGIC_DIR}/sgame/sg_public.h
${GAMELOGIC_DIR}/sgame/sg_session.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn.h
${GAMELOGIC_DIR}/sgame/sg_spawn_afx.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_ctrl.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_fx.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_game.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_generic.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_gfx.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_mover.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_position.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_sensor.cpp
${GAMELOGIC_DIR}/sgame/sg_spawn_shared.cpp
${GAMELOGIC_DIR}/sgame/sg_struct.h
${GAMELOGIC_DIR}/sgame/sg_svcmds.cpp
${GAMELOGIC_DIR}/sgame/sg_team.cpp
${GAMELOGIC_DIR}/sgame/sg_trapcalls.h
${GAMELOGIC_DIR}/sgame/sg_typedef.h
${GAMELOGIC_DIR}/sgame/sg_utils.cpp
${GAMELOGIC_DIR}/sgame/sg_weapon.cpp
${GAMELOGIC_DIR}/sgame/Utility.cpp
${GAMELOGIC_DIR}/sgame/components/AcidTubeComponent.cpp
${GAMELOGIC_DIR}/sgame/components/AlienBuildableComponent.cpp
${GAMELOGIC_DIR}/sgame/components/AlienClassComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ArmorComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ArmouryComponent.cpp
${GAMELOGIC_DIR}/sgame/components/BarricadeComponent.cpp
${GAMELOGIC_DIR}/sgame/components/BoosterComponent.cpp
${GAMELOGIC_DIR}/sgame/components/BuildableComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ClientComponent.cpp
${GAMELOGIC_DIR}/sgame/components/DeferredFreeingComponent.cpp
${GAMELOGIC_DIR}/sgame/components/DrillComponent.cpp
${GAMELOGIC_DIR}/sgame/components/EggComponent.cpp
${GAMELOGIC_DIR}/sgame/components/HealthComponent.cpp
${GAMELOGIC_DIR}/sgame/components/HiveComponent.cpp
${GAMELOGIC_DIR}/sgame/components/HumanBuildableComponent.cpp
${GAMELOGIC_DIR}/sgame/components/HumanClassComponent.cpp
${GAMELOGIC_DIR}/sgame/components/IgnitableComponent.cpp
${GAMELOGIC_DIR}/sgame/components/KnockbackComponent.cpp
${GAMELOGIC_DIR}/sgame/components/LeechComponent.cpp
${GAMELOGIC_DIR}/sgame/components/MainBuildableComponent.cpp
${GAMELOGIC_DIR}/sgame/components/MedipadComponent.cpp
${GAMELOGIC_DIR}/sgame/components/MGTurretComponent.cpp
${GAMELOGIC_DIR}/sgame/components/MiningComponent.cpp
${GAMELOGIC_DIR}/sgame/components/OvermindComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ReactorComponent.cpp
${GAMELOGIC_DIR}/sgame/components/RepeaterComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ResourceStorageComponent.cpp
${GAMELOGIC_DIR}/sgame/components/RocketpodComponent.cpp
${GAMELOGIC_DIR}/sgame/components/SpikerComponent.cpp
${GAMELOGIC_DIR}/sgame/components/TelenodeComponent.cpp
${GAMELOGIC_DIR}/sgame/components/ThinkingComponent.cpp
${GAMELOGIC_DIR}/sgame/components/TrapperComponent.cpp
${GAMELOGIC_DIR}/sgame/components/TurretComponent.cpp
${GAMELOGIC_DIR}/sgame/components/SpectatorComponent.cpp
${ENGINE_DIR}/server/sg_api.h
${ENGINE_DIR}/server/sg_msgdef.h
${GAMESHAREDLIST}
)