|
| 1 | +params["_role", "_obj", "_rearmOnly"]; |
| 2 | +_availableUniforms = []; _availableWeapons = []; _availableMagazines = []; _availableVests = []; _availableItems = []; _availableBackpacks = []; _availableHeadgear = []; _availableFacewear = []; |
| 3 | + |
| 4 | +// Define default gear |
| 5 | +_defItems = ["rhsusf_ANPVS_15", "cup_acc_glock17_flashlight", "sma_supp1bod_556", "cup_acc_anpeq_15_od", "cup_acc_flashlight_wdl", "ACE_CableTie", "ACE_adenosine", "ACE_fieldDressing", "ACE_elasticBandage", "ACE_packingBandage", "ACE_quikclot", "ACE_epinephrine", "ACE_Flashlight_MX991", "ACE_MapTools", "ACE_morphine", "ACE_splint", "ACE_tourniquet", "ItemMap", "ItemCompass", "ItemWatch"]; |
| 6 | +_defMagazines = ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Pull", "rhs_mag_30Rnd_556x45_M855A1_Stanag_Pull_Tracer_Red", "rhsusf_mag_17Rnd_9x19_JHP", "rhsusf_mag_17Rnd_9x19_FMJ"]; |
| 7 | +_defGrenades = ["rhs_mag_m67", "rhs_mag_an_m8hc", "rhs_mag_an_m14_th3", "rhs_mag_m18_green", "rhs_mag_m18_purple", "rhs_mag_m18_red", "rhs_mag_m18_yellow", "ACE_CTS9", "ACE_M84", "ACE_Chemlight_IR", "ACE_Chemlight_Orange", "ACE_Chemlight_UltraHiOrange", "ACE_Chemlight_HiYellow", "ACE_Chemlight_HiWhite", "ACE_Chemlight_HiRed", "ACE_Chemlight_HiGreen", "ACE_Chemlight_HiBlue"]; |
| 8 | +_defUniforms = ["CUP_U_CRYE_MCAM_NP2_Full"]; |
| 9 | +_defWeapons = ["rhsusf_weap_glock17g4", "rhsusf_bino_lrf_Vector21"]; |
| 10 | +_defVests = []; |
| 11 | +_defBackpacks = []; |
| 12 | +_defHeadgear = ["CUP_H_OpsCore_Covered_MCAM", "CUP_H_OpsCore_Covered_MCAM_SF"]; |
| 13 | +_defFacewear = ["rhs_googles_clear", "rhs_googles_black", "CUP_G_ESS_RGR", "CUP_RUS_Balaclava_rgr", "CUP_RUS_Balaclava_blk", "CUP_RUS_Balaclava_tan"]; |
| 14 | + |
| 15 | +//Loadout made by Per_von_Harke |
| 16 | +// Sights are not realistic for this unit as CC does not have a mod for the actual used sigts |
| 17 | + |
| 18 | +// Rifleman |
| 19 | +if (_role == "RFL") then |
| 20 | +{ |
| 21 | + _availableUniforms = []; |
| 22 | + _availableWeapons = ["SMA_Steyr_AUG_F"]; |
| 23 | + _availableMagazines = []; |
| 24 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc"]; |
| 25 | + _availableItems = ["ACE_DAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 26 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 27 | + _availableHeadgear = []; |
| 28 | + _availableFacewear = []; |
| 29 | +}; |
| 30 | + |
| 31 | +// Team leader / Squad leader |
| 32 | +if (_role == "SL") then |
| 33 | +{ |
| 34 | + _availableUniforms = []; |
| 35 | + _availableWeapons = ["SMA_Steyr_AUG_F"]; |
| 36 | + _availableMagazines = []; |
| 37 | + _availableVests = ["CUP_V_CPC_tlbelt_mc", "CUP_V_CPC_tl_mc", "CUP_V_CPC_communications_mc", "CUP_V_CPC_communicationsbelt_mc"]; |
| 38 | + _availableItems = ["ACE_microDAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 39 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 40 | + _availableHeadgear = []; |
| 41 | + _availableFacewear = []; |
| 42 | +}; |
| 43 | + |
| 44 | +// Medic |
| 45 | +if (_role == "MED") then |
| 46 | +{ |
| 47 | + [player, "UK3CB_BAF_Insignia_RedCross"] call BIS_fnc_setUnitInsignia; |
| 48 | + player setVariable ["ace_medical_medicclass", 2, true]; |
| 49 | + _availableUniforms = []; |
| 50 | + _availableWeapons = ["SMA_Steyr_AUG_F"]; |
| 51 | + _availableMagazines = []; |
| 52 | + _availableVests = ["CUP_V_CPC_medicalbelt_mc", "CUP_V_CPC_medical_mc"]; |
| 53 | + _availableItems = ["ACE_DAGR", "ACE_personalAidKit", "ACE_plasmaIV", "ACE_plasmaIV_250", "ACE_plasmaIV_500", "ACE_surgicalKit", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 54 | + _availableBackpacks = ["tgc_tssi_m9_hpc"]; |
| 55 | + _availableHeadgear = []; |
| 56 | + _availableFacewear = []; |
| 57 | +}; |
| 58 | + |
| 59 | +// LAT |
| 60 | +if (_role == "LAT") then |
| 61 | +{ |
| 62 | + _availableUniforms = []; |
| 63 | + _availableWeapons = ["SMA_Steyr_AUG_F", "rhs_weap_M136", "rhs_weap_M136_hedp", "rhs_weap_M136_hp"]; |
| 64 | + _availableMagazines = []; |
| 65 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc"]; |
| 66 | + _availableItems = ["ACE_DAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 67 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 68 | + _availableHeadgear = []; |
| 69 | + _availableFacewear = []; |
| 70 | +}; |
| 71 | + |
| 72 | +// Engineer |
| 73 | +if (_role == "ENG") then |
| 74 | +{ |
| 75 | + player setVariable ["ACE_IsEngineer", 2, true]; |
| 76 | + _availableUniforms = []; |
| 77 | + _availableWeapons = ["SMA_Steyr_AUG_F"]; |
| 78 | + _availableMagazines = []; |
| 79 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc"]; |
| 80 | + _availableItems = ["ACE_DAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 81 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 82 | + _availableHeadgear = []; |
| 83 | + _availableFacewear = []; |
| 84 | +}; |
| 85 | + |
| 86 | +// JTAC |
| 87 | +if (_role == "JTAC") then |
| 88 | +{ |
| 89 | + _availableUniforms = []; |
| 90 | + _availableWeapons = ["SMA_Steyr_AUG_F", "UK3CB_BAF_Soflam_Laserdesignator", "rhs_weap_M320"]; |
| 91 | + _availableMagazines = []; |
| 92 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc", "CUP_V_CPC_weapons_mc", "CUP_V_CPC_weaponsbelt_mc"]; |
| 93 | + _availableItems = ["ACE_microDAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 94 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 95 | + _availableHeadgear = []; |
| 96 | + _availableFacewear = []; |
| 97 | +}; |
| 98 | + |
| 99 | +// Breacher |
| 100 | +if (_role == "BRC") then |
| 101 | +{ |
| 102 | + _availableUniforms = []; |
| 103 | + _availableWeapons = ["SMA_Steyr_AUG_F", "CUP_sgun_M1014_Entry"]; |
| 104 | + _availableMagazines = ["rhsusf_5Rnd_00Buck", "rhsusf_5Rnd_Slug"]; |
| 105 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc"]; |
| 106 | + _availableItems = ["ACE_DAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 107 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 108 | + _availableHeadgear = []; |
| 109 | + _availableFacewear = []; |
| 110 | +}; |
| 111 | + |
| 112 | +// EOD |
| 113 | +if (_role == "EOD") then |
| 114 | +{ |
| 115 | + _availableUniforms = []; |
| 116 | + _availableWeapons = ["SMA_Steyr_AUG_F"]; |
| 117 | + _availableMagazines = []; |
| 118 | + _availableVests = ["CUP_V_CPC_lightbelt_mc", "CUP_V_CPC_Fastbelt_mc", "CUP_V_CPC_light_mc", "CUP_V_CPC_Fast_mc"]; |
| 119 | + _availableItems = ["ACE_DAGR", "rhsusf_acc_su230_c", "rhsusf_acc_su230_mrds_c", "sma_supp1tod_556", "cup_acc_flashlight_wdl", "cup_acc_llm_od", "sma_elcan_specter_tan", "sma_elcan_specter_tan_rds"]; |
| 120 | + _availableBackpacks = ["B_AssaultPack_mcamo"]; |
| 121 | + _availableHeadgear = []; |
| 122 | + _availableFacewear = []; |
| 123 | +}; |
| 124 | + |
| 125 | + |
| 126 | + |
| 127 | +//Populate with predefined items and whatever is already in the crate |
| 128 | +_backpacks = (_availableBackpacks + _defBackpacks); |
| 129 | +_items = (_availableVests + _availableItems + _availableUniforms + _defUniforms + _defVests + _defItems + _defFacewear + _availableFacewear + _defHeadgear + _availableHeadgear); |
| 130 | +_magazines = (_availableMagazines + _defGrenades + _defMagazines); |
| 131 | +_weapons = (_availableWeapons + _defWeapons); |
| 132 | + |
| 133 | +if (!_rearmOnly) then { |
| 134 | + [_obj, _backpacks] call BIS_fnc_addVirtualBackpackCargo; |
| 135 | + [_obj, _items ] call BIS_fnc_addVirtualItemCargo; |
| 136 | + [_obj, _magazines] call BIS_fnc_addVirtualMagazineCargo; |
| 137 | + [_obj, _weapons ] call BIS_fnc_addVirtualWeaponCargo; |
| 138 | +} else { |
| 139 | + [_obj, _magazines] call BIS_fnc_addVirtualMagazineCargo; |
| 140 | + [_obj, (_availableItems + _defItems)] call BIS_fnc_addVirtualItemCargo; |
| 141 | +}; |
| 142 | + |
| 143 | + |
| 144 | +player setVariable ["EMF_KA_permittedGear", [_backpacks, _items, _magazines, _weapons], true]; |
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