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docs: clarify Unreal connection ticking#5097

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Open

docs: clarify Unreal connection ticking#5097
clockwork-labs-bot wants to merge 1 commit into
masterfrom
bot/docs-unreal-connection-tick

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Summary

  • update the shared connection docs to say Unreal clients can either call FrameTick() or enable SetAutoTicking(true)
  • replace the Unreal reference claim that messages are processed automatically with the actual queued-message/tick behavior
  • document FrameTick and SetAutoTicking in the Unreal client reference

Validation

  • corepack pnpm build from docs/

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